Version 1.3 Is out!
*Changelog:
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Fixed some bugs with muting and hiding the detector.
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The detector can now be moved and the mute button on the detector is functional.
The update is available in Keymaster.
Version 1.3 Is out!
*Changelog:
Fixed some bugs with muting and hiding the detector.
The detector can now be moved and the mute button on the detector is functional.
The update is available in Keymaster.
Can I adapt this to work with ox_inventory? Are there any exports or events I can trigger to open the UI?
I’ll add the functionality in the next version. Should be done within a few hours
Version 1.4 Is out!
*Changelog:
The update is available in Keymaster.
<3 keep up the great work!
Added a coming soon/ to do list! Discuss if you have any suggestions or things you would like from the detector. They may be implemented.
SNEAK PEAK AT NEW UI COMING SOON
Will have directional arrows!
Version 2.0 Is out!
*Changelog:
The update is available in Keymaster.
Hey, is it synced between driver and passenger?
Currently it only works if you’re in the driver’s seat.
Version 2.1 Is out!
*Changelog:
ALL NEW UI! (AGAIN) Thanks to Scooter over at Hidden Gem RP for designing the UI!
Check first post for a new video on the detector in action!
The update is available in Keymaster.
Damn!! Looking good!!
Version 2.2 Is out!
*Changelog:
The update is available in Keymaster.
Love this addon adds a lot of cool rp potential, when using qbcore I noticed there is no real way to remove the detector off of a vehicle after the item has been used so it makes it a one-time use, detectors don’t save on cars either so an addition of a way to remove the detector would be great. Also after you moved item functionality from protected server.lua into sv_utils it seems to have broken qbcore item use just wanted to give you a heads-up.
I just updated the script in keymaster. Should work now. I will try to figure out a way that the detector can be removed and also stored on a per-vehicle basis. Stay tuned.
Update: I’m making progress on removal of the detector, and making it persistent in the vehicles database in ESX and QB. Should be done within a few days.
Version 2.3 Is out!
*Changelog:
As always, if you guys run into any issues, questions, or need help, feel free to post here or dm me and I’m more than happy to help.
The update is available in Keymaster.
Keep it up Jordan!! My server is loving this!
Hello, love this script a quick suggestion, the ability for us to adjust the detection range so we can tune it to our liking would be amazing. Thanks!!!
There’s a limitation to how far the detection range can be due to OneSync. It’s currently at the Max range that it can be at.