ESX & QB & Standalone | Realistic Park

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  • Records all vehicle damage records.

  • Records the location of the vehicle.

  • All frameworks can use it.

  • When you put the vehicle in the garage, the vehicle registration is deleted and it appears to be in the garage.

  • There is no use of SQL. It was made only with JSON infrastructure.

  • Update 1.0.2

    • Config.lua 2 additions were made. These are for not registering a car created by an NPC or removed by an admin. If NPC_Vehicle_Saving = false, NPC cars will not be registered in the database. If NPC_Vehicle_Saving = true, every car will be registered.

    • SQL was added because to register the owned cars in the database on the script. This will only work if NPC_Vehicle_Saving = false.

  • Update 1.0.3

    • The problem of vehicles recording gasoline has been completely eliminated.
    • Damage records of vehicles are now kept in more detail.
    • Pollution rates of vehicles were changing randomly, this problem has been eliminated.

Other Project
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Code is accessible No
Subscription-based No
Lines (approximately) +700
Requirements No
Support Yes

So it basically saves cars even after restart ?

That’s what I’m looking to know as well lol. It could really come in hand if it does without an SQL

Yes sure

No sql, we use json. It works more optimized.

Do the vehicles stay even after a server restart?

YESSS

Update

  • Config.lua 2 additions were made. These are for not registering a car created by an NPC or removed by an admin. If NPC_Vehicle_Saving = false, NPC cars will not be registered in the database. If NPC_Vehicle_Saving = true, every car will be registered.
  • SQL was added because to register the owned cars in the database on the script. This will only work if NPC_Vehicle_Saving = false.

Discord invite link pls. @MaveraVStore

Am i able to make this admin only or whitelisted? also does this save colours extras and tuning ?

Yes, there is a whitelist. Color damage saves them all

@MVStore Hi, can i get you discord invite link, i buy this script and i need a support?

1 Like

we all buy it and need support can you send a discord invite

I’m stuck - help please. Where do I have to insert this line in qb-vehiclekeys?

                if vehLockStatus == 1 then
                    TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(veh), 2)
                    TriggerServerEvent('maV-realisticpark:Vehicle:Locked', plate, 2)  -- Fahrzeug wird verriegelt
                    QBCore.Functions.Notify(Lang:t("notify.vlock"), "primary")
                else
                    TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(veh), 1)
                    TriggerServerEvent('maV-realisticpark:Vehicle:Locked', plate, 1)  -- Fahrzeug wird entriegelt
                    QBCore.Functions.Notify(Lang:t("notify.vunlock"), "success")
                end

right?

bytheway
Support: Discord link is dead @MVStore

Seams a dead store grrrr, someone how can help me, pls?

Reborted tebex custom-support :confused:

WARNING
Don’t buy this script, not working, not tebex support, the scripter gives no real support, seams he has no idea what he did…

Discord

not valid invite

nonsense sorry MVStore

The script works completely smoothly. No problem because all you have to do is adapt qb-vehiclekeys. qb-vehiclekeys does not keep your car data when you log in and out of the game. For example, how should you integrate this? Once you get the vehicle keys on qb-vehiclekeys, you need to save them as json or sql. According to my script, the car is yours, but the reason why you cannot unlock it and it asks you for the key when you get in the car is entirely because of the qb-vehiclekeys integration. I will create a new version for you, you can adjust it via config.