Preview
About
- TG Corner Selling is a server-synchronized street selling system. It combines buyer interactions, negotiation, demand, market events, player progression, crews, challenges, rankings, dispatch alerts, customizable HUDs, and an in-game administration panel.
Dependencies
Features
- Fully configurable
- Server-authoritative events
- Server-synchronized buyers and shared buyer availability
- Multiple selling areas with independent items, demand, and market events
- Level, XP, reputation, Heat, grades, milestones, and Connection skills
- Buyer personalities with different patience and risk profiles
- Optional higher-price negotiations
- Accepted, refused, spooked, stolen, and informed outcomes
- Recoverable stolen goods
- Daily and weekly player challenges
- Crews with roles, progression, perks, contracts, momentum, and temporary boosts
- Player and crew rankings
- Built-in or external dispatch support
- Movable, scalable, and individually toggleable HUD elements
- Persistent player profiles, crews, statistics, demand, and buyer pools
- Full administration panel with live operations, player management, crew management, area controls, logs, and a real-time price editor
- Target systems supported
- Discord/FiveManage logs supported
- Automatic database setup and startup config validation
Config
In-Game Pictures
Links
My Other Projects
[ESX-QB-QBox] Black Market Phone
[ESX-QB-QBox] Mechanic Tuning UI
[ESX-QB-QBox] Daily Dispatch
[ESX-QB-QBox] Vehicle Shop (Stock System, Trade, Test Drive, Custom Plate and More)
| Code is accessible | No, Config,Bridge,Lang Editable |
| Subscription-based | No |
| Lines (approximately) | 8000 |
| Requirements | ox_lib,oxmysql,community_bridge |
| Support | Yes |











