[ESX-QB-QBox] Corner Selling (Level,Reputation,Heat,Crew,Challenges and More)

:eye: Preview

:speech_balloon: About

  • TG Corner Selling is a server-synchronized street selling system. It combines buyer interactions, negotiation, demand, market events, player progression, crews, challenges, rankings, dispatch alerts, customizable HUDs, and an in-game administration panel.

:link: Dependencies

:sparkles: Features

  • Fully configurable
  • Server-authoritative events
  • Server-synchronized buyers and shared buyer availability
  • Multiple selling areas with independent items, demand, and market events
  • Level, XP, reputation, Heat, grades, milestones, and Connection skills
  • Buyer personalities with different patience and risk profiles
  • Optional higher-price negotiations
  • Accepted, refused, spooked, stolen, and informed outcomes
  • Recoverable stolen goods
  • Daily and weekly player challenges
  • Crews with roles, progression, perks, contracts, momentum, and temporary boosts
  • Player and crew rankings
  • Built-in or external dispatch support
  • Movable, scalable, and individually toggleable HUD elements
  • Persistent player profiles, crews, statistics, demand, and buyer pools
  • Full administration panel with live operations, player management, crew management, area controls, logs, and a real-time price editor
  • Target systems supported
  • Discord/FiveManage logs supported
  • Automatic database setup and startup config validation

:gear: Config

:camera: In-Game Pictures

:link: Links

My Other Projects
[ESX-QB-QBox] Black Market Phone
[ESX-QB-QBox] Mechanic Tuning UI
[ESX-QB-QBox] Daily Dispatch
[ESX-QB-QBox] Vehicle Shop (Stock System, Trade, Test Drive, Custom Plate and More)

Code is accessible No, Config,Bridge,Lang Editable
Subscription-based No
Lines (approximately) 8000
Requirements ox_lib,oxmysql,community_bridge
Support Yes