Kidnap and Torture other Players!
Inspiration Behind the Script:
When I used to be a player, playing on multiple servers, there where times that we wanted to Kidnap some player, either to interrogate him, or keep him as a hostage. During the interrogation scenarios, all we could do is use /me, or hit the victim with a bat, to roleplay the scenario. There were no such game mechanics to create an immersive enviroment, and neither have been until today.
I present to you lab-Kidnap, a script that provides you with fully synchronised animations and cutscenes between all players, to ensure a next level of immersion for your criminal roleplaying!
Key Features:
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Synchronised Animations:
- All players, can take part and observe the scenario in real-time, all of the animations are synced across all players!
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Troll-Proof:
- This script ensures that there will be no forced scenarios, without consent from both parties. A request is sent to the victim, and he gets to Accept or Deny taking part in the scenario.
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Next Level of Immersion:
- Using Networked Synchronised Scenes, this script utilises the most perfect and detailed animations. The preview speaks for itself.
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Easy Setup:
- All you have to do (is follow the damn train Cj) is drag and drop the resource in your resources folder. You can also translate everything to your prefered language!
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Optimised:
- The script runs at 0.00ms while idle, and up to 0.05 while in usage.
Update 23/1:
- Added qb-target support.
- Added configuration for vans.
- Added two new files, client/editable.lua and server/editable.lua
- In these files there are events that trigger when a kidnap or torture happens. You can trigger your dispatch system or anything you’d like in there.
Enjoy
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | ~800 |
Requirements | ESX or QB, ox_lib, ox_target or qb-target, Onesync |
Support | Yes |