[ESX/QB][FREE] πŸ’» Dispatch System

:computer: Dispatch System [QB/ESX]

:sparkles: Main Features

Implement a notification system for your in-game jobs. It also offers a GPS tracking system to see colleagues on the map!

:wrench: Configuration

  • You can easily add jobs for receiving dispatch notifies
  • Configure in-map blips for players (for GPS)
  • Configure in-map blips for notifications

Each player can:

  • Follow a dispatch notification
  • Leave a disptch notification
  • Delete a notification for himself
  • Activate his own GPS

ALL it’s synchronized with all players!

:sunglasses: Download

Download the resource here

:clapper: Preview

Watch the preview here

:book: Documentation

Visit the documentation here

Code is accessible Yes
Subscription-based No
Lines (approximately) 500+
Requirements Above
Support Yes
5 Likes

Any advice is welcome to improve the resource!

Release dispatch v1.5

  • Added new themes

    • blue (default one)
    • red

    image

    • green

    image

1 Like

really nice work bro

Thanks @hasidu :smiley:

Thanks for this free realease :grinning:

Sometimes I post free stuff, I just need ideas. :smiley:

Nice, I really like it!

1 Like

Release dispatch v1.6

  • Added tablet frame

image

  • Added tablet animation when opening the dispatch as in the example below

image

1 Like

Release dispatch v1.7

  • Removed Uncaught print
  • Hotfix issue when opening the tablet
  • Add dispatch notifications when players fire
--[[
    If true, when a player shoots it send a dispatch.
    Change the wait ms in the client thread, lower ms increase resmon but catch every single bullet.
    Higher ms reduce resmon and catch less bullets
]]
Config.SendDispatchOnFire = true