Fixed that users could stop the crafting and start it again, allowing them to create drugs faster
Fixed the use of drugs in vehicles
Added a maximum quantity of drugs players can sell to NPCs each server/script restart. Default it’s 200 and it can be changed in sv_config.lua in ‘config.maxNPCsSellableDrugQuantity’
Added the possibility to make the narcos buy drugs only once per location change
Suggestion for advanced drugs, its possible to add like 5 or more npcs around map in X coords and then, they buy only drug from time to time like 23:00-4:00 they buy X ammount of drugs every X hours via database synchro.
Example you got 2000 coke, so you go meet George but he doesnt buy, he just buy drugs from 23:00 to 3:00, then he accept ur deal and just buy 500 units, you must go now find John an sell him from 3:00 to 7:00 other 700 units, and after purchase been done he wont buy more drug until next time he’s ready to make deals.
Allow in config to add random drugs, that not are collectable, and let put us there drug effects, some times we use other scripts for drugs, not only esx_advanced_drugs
So allow have config for other drugs and add there drug effects.
10/10 would recommend getting the script. Amazing script love watching people fail and be surprised about the fire and explosion that happens. Support is phenomenal. He helped us with our inventory not updating when a drug is added or removed to it, spent a good amount of time before it was fixed but he was helpful and patient through out the whole ordeal.