[ESX, QB and QBOX] Advanced Reload System

:gun: Advanced Reload System

A Complete Redefinition of Weapon Realism

Experience a new level of weapon realism in FiveM.
This system completely transforms how firearms and ammunition behave — every bullet, every magazine, every reload follows true-to-life logic.
No more infinite ammo or unrealistic reloads — every shot depends on what’s actually in your inventory.

Built for immersion and performance, it consumes 0.00ms at idle, works seamlessly with ESX, QBCore, and QBOX, and supports all custom weapons.
Every aspect can be configured — from animations and notifications to languages, effects, and item logic.


:gear: Main Features

Ultra-Optimized & Modular
Zero performance impact with a multicore-compatible structure that stores ammo in metadata for instant updates.

Hotkey Reloading
Assign a key to reload instantly without opening the inventory — fast, intuitive, and perfect for combat scenarios.

Multi-Language Support
Includes 12 preconfigured languages, easily editable and expandable for any community.

Full Customization
Modify animations, sounds, notifications, and reloading behavior independently. Every detail can be adjusted to your server’s vision.


:repeat: Reloading Systems

1. Universal Reload

A simple and efficient reload system where all weapons use a single universal ammo item.
Ideal for servers that prefer lightweight setups or streamlined roleplay without complex magazine management.

2. Per Ammo Type

Each ammunition type has its own dedicated item — pistol, rifle, SMG, shotgun.
Provides a balance between control and simplicity, allowing flexibility while keeping configuration straightforward.

3. Per Weapon

Every weapon is assigned a specific reload item.
Only the correct item can reload its assigned weapon, ensuring consistent ammo management and preventing mismatches.

4. Magazine-Based Reload

The most advanced reload system designed for realism and tactical gameplay.
Each magazine is a physical item with a defined capacity and is linked to specific weapons.
Reloading uses authentic magazine logic: inserting, emptying, and refilling.

Features included in Magazine-Based Reload:

  • Empty Magazine Handling: Used magazines are converted to “empty” and stored inside the weapon. Players can refill them using remaining bullets from their inventory.
  • Partial Reloads: Bullets can be added manually to partially empty magazines. A menu option allows players to select the number of rounds to insert.
  • Progress Bars and Animations: Reloading and refilling are visualized through a progress bar and dedicated animations, with props for bullets, magazines, and hands.
  • Customizable Magazine Types: Supports normal, extended, and drum magazines. Each type can have its own maximum ammo capacity, unique item names for full and empty magazines, and bullet identification.
  • Inventory Awareness: The system only loads bullets that are available in the player’s inventory, preventing unrealistic overfilling.
  • Weapon Slide Behavior: Weapons automatically lock the slide when empty, simulating dry-fire. Fully compatible with both manual and automatic reload workflows.
  • Weapons Without Physical Magazines: Shotguns, revolvers, muskets, and other weapons can bypass the magazine system and reload directly using loose ammunition.

This reload type transforms weapon handling, giving players complete control over magazines, bullets, and the reloading process, while adding strategic depth, immersion, and realism not found in simpler reload systems.


:bulb: Global Feature – Slide Lock & Dry-Fire Mechanics

A fully integrated mechanic that works across all reload systems.
When a weapon runs empty, its slide locks back and the trigger produces a dry-fire click, just like in real life.
This feature enhances tension and realism, turning every empty shot into a genuine moment of immersion.


:package: Ammo Boxes

A fully integrated resupply system that lets players instantly gain ammo with configurable animations, props, and effects.

  • Optional activation toggle in config.
  • Optionally require a knife to open the box.
  • Customizable visual and sound effects.
  • Create unlimited box types with unique rewards.
  • Fully compatible with all reload systems.

If the player doesn’t meet the knife condition, a notification will appear — keeping everything clean, immersive, and realistic.


:jigsaw: Why It Matters

This isn’t just another reload system — it’s a foundation for immersion.
It gives creators total control over how weapons, ammo, and magazines behave.

Perfect for:

  • Military or tactical roleplay
  • Survival scenarios with limited resources
  • Competitive environments that demand precision and realism

You’ll get:
:white_check_mark: Authentic weapon and ammo behavior
:white_check_mark: Dynamic reload systems for all play styles
:white_check_mark: Deep customization of animations, items, and logic
:white_check_mark: Zero idle consumption and full framework compatibility


:blue_book: Configuration & Documentation

Everything is fully documented with an easy step-by-step setup guide:
:point_right: Setup & Configuration Guide

Learn how to configure reload types, animations, props, and advanced magazine logic effortlessly.


:movie_camera: Experience It

Watch the full showcase on YouTube and see the system in action:
:clapper: Watch the Video


:shopping_cart: Get It Now

Bring realism to your server today.
Add a new layer of strategy and immersion that your players will love.

:fire: BUY NOW :fire:


:clipboard: Technical Information

Feature Description
Code is accessible No
Subscription-based No
Lines (approximately) ~4000+
Requirements ESX / QB / QBOX
Support Yes

I recently purchased a reload resource for my FiveM post-apocalyptic, zombie survival RP server, and I couldn’t be happier with the results. This resource is incredibly customizable and works flawlessly. It allows me to create an item as ammo and define specific ammo items for each individual gun or clip/magazine.

The flexibility of this resource is impressive. I can define clip types for each individual weapon or specific ammo type. In theory, I could even make an SMG accept bananas as ammo, and it would still fire bullets. This level of customization opens up endless possibilities for gameplay and immersion.

Not only does the resource work exactly as intended and promised, but the developer is also highly responsive and supportive. If any issues arise, the developer ensures to help to the best of his ability, resolving any problems promptly.

Overall, I highly recommend this reload resource for anyone looking to enhance their FiveM server with customizable and reliable functionality. It has significantly improved the gameplay experience on my server, and the developer’s commitment to quality and support is exceptional.

The pricing has been adjusted accordingly.

:hammer_and_wrench: The post and script have been updated to match the latest version release.