Police Armory
Description
A nice simple police armory which uses ox_lib context and dialog menus, police officers can access the main armory which has weapons, attachments or armor configured. There is a second armory which you need a password to access, this menu includes high powered weapons such as a Carbine Rifle.
Features
- Configure weapons, attachments and armor
- Support for ESX v1.2, v1 final and legacy 1.6+
- Tested on OneSync Infinity and OneSync Legacy
Purchase Info
Police Armory | $10.00
Tebex Home Page
Preview: https://youtu.be/G1EDYQ0QfpQ
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| Code is accessible |
Yes |
| Subscription-based |
No |
| Lines (approximately) |
Approx 500 |
| Requirements |
ox_lib, qtarget or meta-target |
| Support |
Yes |
4 Likes
I noticed in your video that you are using the inventory script, does Police Armory still work without this script?
Yes it does, it just uses xPlayer functions to add weapons, has weapons etc
Does it support standalone, I want to make this script available to everyone in the server, I’m using ESX, but not using esx_policejob
yes you can just remove the job checks as the script is completely open source
Does this script use the FiveM escrow system?
Not at all, completely open source for you to do what you want