[ESX] MSK Shopsystem - Advanced Shopsystem with NativeUI

Update v2.2

  • Improved performance [idle resmon now 0.00 ms]
  • Added msk_core support
  • Changed jobs [you can now set the grade for a job]

Old

jobs = 'police'
grade = 0

New

jobs = {enable = false, jobs = {
    {job = 'police', grade = 0},
}},

Re-download msk_shops at your keymaster

Update v2.3

  • Added NativeUI Custom Banner for each shop individually

Re-download msk_shops at your keymaster

Update v2.4

  • Several Bugfixes
  • Changed Notification System
  • Added functions for Custom TextUIs
  • Added Changelogs to VersionChecker
  • You can set the view distance for PEDs and Markers
  • Fixed NPC issue that the NPCs don’t show up sometimes
  • You can now set multiple money methods to buy/sell with
  • A few more things…
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Update v2.5

  • Some little Bugfixes
  • Fixed that you can buy Items without a license if buyLicense = false
  • Fixed add_account function
  • Some edits in config.lua

Update v2.6

  • Some Bugfixes
  • Changed some Events with Config.useStorage
  • Added jobRank to items → (Set ‘jobRank’ to false or to the number of the rank that can buy this item. // jobRank = 0 means that Rank 0 and everyone above can buy or sell)

Update v2.7

  • Some Bugfixes
  • Changed Database Structure (will be changed automatically)
  • Menu opens faster if Config.useStorage = true
  • Shops, that you configure in config.lua, have seperated storages if Config.useStorage = true

Update v2.8

  • Some Bugfixes
  • Fixed Notification
  • Fixed Storage System
  • Fixed NativeUI Memory Leak (resmon goes higher and higher after opening the Shop Menu a few times)