[esx] ls custom + benny's

You have to set prices by % on your config file

Thank you. It works well.

yes i set price…

Try to put the third decimal number.

Like 1.60 2.60, may fix

on some cars it works fine
while on other cars it gives me 0

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Is the car price set, then?

you have to set all car prices on the cardealer script

look …

You have to set the price for the cars you add on esx_vehicleshop.sql.

The tuning price is taken by the car price

I love you!:heart: tanks you.
you are my best friend

No problem mate :blush:

default option also cost money. anyone know how to fix?

Anyone done ls customs so its a set price rather than % of the car price.

Hello my problem is that when i go to the benny’s and try to tuned my car i saw the upgrades but i can show it in the car or they disapear can you help please?

car : https://el.gta5-mods.com/vehicles/180sx-type-x-tunable

Photos : https://gyazo.com/7f500142076c6c3dcd4b8d9549507f5b
https://gyazo.com/5930a630a4e636c0f59fd0098450faf3
https://gyazo.com/00c24172492d27e68e121f8080082d38
https://gyazo.com/138a78eff9c32ba9ade4fa1836037556
https://gyazo.com/657007641e0b19ef5feb249d5754be09
https://gyazo.com/d21f8baa7f25086094cbf64fe166b1a0
https://gyazo.com/956c22bc918e58a870495fa8e10c31d1

Hi all, i’m wondering if there is a possibility to add “extras” and “liveries” categories for the Mechanic Job.
Would be awesome that the mechanic could add even these.

I made IsMechanicJobOnly true but when i give mecano job myself i cannot modify my car.And i tried everything but just didnt make the non-price taken from the modify thing.It still takes money from me when i try to modify a car

Will the tuning be saved when i but the tuned vehicle in my garage?

Can anyone share a version that everything is free?

I’ve found a bug with this resource: When bringing any motored vehicle to a Los Santos Customs for the first time after it spawned (eg. getting it out of a garage) and then go to Upgrades, then any category there, I only get two options: Default and Level 1. When backing out to the previous menu and going back to whatever upgrade I selected earlier, all upgrade options show up. It’s not a big problem or anything, just a bit annoying.

Also, while I’m here, I might as well ask how this resource calculates the price for upgrades. I’ve set the price of a car in the database to $10k, and another one $20k. I’ve also added them to a custom handling file and changed <nMonetaryValue value="#####" /> to these values as well, and the costs did not change whatsoever.

You need to put money in the society which also means you need to go in config.lua and change “Config.IsMechanicJobOnly = false” to “Config.IsMechanicJobOnly = true” then you will be able to put money in the society.

After placing “Bulletproof Tires”, “Custom Tires” in the hours when you drive the car to unsaved garage. Has anyone managed to fix? :thinking: