Someone fix for errors?
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'spawn_vehiclereload',
{
title = _U('garage'),
align = 'top-left',
elements = elements,
},
function(data, menu)
-- Citizen.Wait(50)
for i=1, #veh, 1 do
if veh then
local vehiclePropsn = ESX.Game.GetVehicleProperties(veh[i])
-- do whatever threw the err
if vehiclePropsn ~= nil and data.current.value.plate ~= nil then
if vehiclePropsn.plate == data.current.value.plate then
podespawn = false
break
else
podespawn = true
end
else
podespawn = true
end
tend
-- return nil
end
Hey @KUANA do you know anything about make this work with this extended?
boas desculpa o mau ingles , mas ja sabes alguma coisa me colocar isto a funcionar com o novo extended , sem utilizar o essentialmode?
Ă© que estou com um problema , quando faco o /garagem nao aparece os carros e esta tudo correcto , sao meus (estao na BD) nao da erros ao comprar
Help. I have no vehicles in my garage when i open the garage. there are 2 vehicles in the database but canât see them in my garage
Where is the player deleted the vehicle when he leaves the game to function?
The /procarro command does not work. As shown in the video, the menu does not appear. I have a police job, but the menu does not appear and there are no errors on the console. Other functions will work. Help.
hello guys! so if i want to trigger the garage menu in a interact menu. how would i go to make it?
im kinda noobie to lua so i would love and highly appreciate the help!
regards jakob
Hey, I managed to make everything work so iâll try to help you guys.
The first thing i did was to modify the sql file âkuana.sqlâ
CREATE TABLE IF NOT EXISTS owned_vehicles
(
owner
varchar(40) NOT NULL,
plate
varchar(12) NOT NULL,
vehicle
longtext,
type
VARCHAR(20) NOT NULL DEFAULT âcarâ,
job
VARCHAR(20) NULL DEFAULT NULL,
stored
TINYINT NOT NULL DEFAULT â0â,
state
tinyint(1) NOT NULL DEFAULT â0â COMMENT âState of the carâ,
x
varchar(255) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT â0â,
y
varchar(255) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT â0â,
z
varchar(255) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT â0â,
h
varchar(255) CHARACTER SET utf8mb4 COLLATE utf8mb4_bin DEFAULT â0â,
health
int(11) DEFAULT â0â,
nitro
varchar(50) NOT NULL DEFAULT ânaoâ,
lockcheck
varchar(50) NOT NULL DEFAULT ânaoâ,
lastid
int(20) DEFAULT NULL,
PRIMARY KEY (plate
)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
This is how mine looks. Youâre gonna have to import it in your database and delete the previous âowned_vehiclesâ (in your database) if you have one. (You probably do if you installed ESX_Vehicleshop)
Iâve done this cos I think the original SQL file messes up the order of the columns, resulting in the vehicleshop script acting weird.
The second thing i did was to replace the ESX.UI.Menu.Open code so it looks like this:(You can find it on Kuana_Garage/client.lua Line: 749)
ESX.UI.Menu.Open(
âdefaultâ, GetCurrentResourceName(), âspawn_vehiclereloadâ,
{
title = _U('Veicoli'),
align = 'top-left',
elements = elements,
},
function(data, menu)
-- Citizen.Wait(50)
for i=1, #veh, 1 do
if veh then
local vehiclePropsn = ESX.Game.GetVehicleProperties(veh[i])
-- do whatever threw the err
if vehiclePropsn ~= nil and data.current.value.plate ~= nil then
if vehiclePropsn.plate == data.current.value.plate then
podespawn = false
break
else
podespawn = true
end
else
podespawn = true
end
end
-- return nil
end
It continues with if podespawn == true then
ESX.TriggerServerCallback⊠and so on (so you get a reference on where to put it)
The last thing i did, I went on the Server/main.lua of ESX_VehicleShop and added this
RegisterServerEvent(âcarshop:setVehicleOwnedâ)
AddEventHandler(âcarshop:setVehicleOwnedâ, function (vehicleProps)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, x, y, z, h, health) VALUES (@owner, @plate, @vehicle, @xx, @yy, @zz, @hh, @vida)',
{
['@owner'] = xPlayer.identifier,
['@plate'] = vehicleProps.plate,
['@vehicle'] = json.encode(vehicleProps),
["@xx"] = -245.86,
["@yy"] = 6257.2,
["@zz"] = 31.09,
["@hh"] = 223.97,
["@vida"] = 1000
}, function (rowsChanged)
TriggerClientEvent('esx:showNotification', _source, "O Carro com a matricula ~y~"..vehicleProps.plate.."~w~ foi lhe ~g~entregue~w~.")
end)
end)
Right before the function âPay Rentâ
For me these steps worked, and the script is running like a champ.
If you have any issues feel free to message me or reply here, iâll try my best to help.
NOTE: Im not a scripter/programmer of any sort, im just a normal dude that tries things with a bit of logic to make them work, so donât expect me to know everything!
My only problem with this script is with the search command ⊠I typed the plate number correctly and it wont show me the menu ⊠I even fixed the menu wont scroll\opens right, and i still cant search for car
can someone help me with this problem ?
The only thing i could think of is: It only works with purchased vehicles from the vehicleshop. Are you sure you input the correct plate (and by correct i mean adding spaces and caps letters)?
Cos it works fine for me
Also you could try to see if any errors display in the F8 menu (after you search for the plate)
Hey there,
Will this script be updated? Currently I believe it doesnât work with ESX 1x Final.
Is it possible to use this script whit esx_advancedvehicleshop ?
How can I create a command that edits the position of the car?
@KUANA
Good afternoon, it would be possible to tell me how to cancel when I get out of the car, save the coordinates and leave it only to work with / park.
Thanks!
I tried that, but I get a error with esx_vehicleshop, something about getVehicle
Could you maybe post the error you get so i can try to help you?
Hi I donât know how to make markers and bliips on the map, do you have any way to guide me to do it?