Esx_inventoryhud_glovebox

that means its opening the inventory but not actually displaying it… have you implimented it correctly

double check your actual esx_inventoryhud js

I did not implement it right. I just did it and I am gonna check if it works. I forgot to do the stuff in the js.

does someone know how to rewrite esx property that wil works with esx inventoryhud??

can you share your fix? I have tried several times with no luck

I cannot find the download for the ihud?

Sure dude :slight_smile:

inventory.zip (2.7 KB) This should work now

Actually it’s an edit of inventoryhud-trunk so get your facts straight buddy…he gave credits to everyone he needs to, so why don’t you spend the time you take to spread lies and fix your broken motels.

what

does it mean?

So question, i’m not using motels in my server so do I still need to edit the files and everything for this? Because I cannot seem to get it to work and I don’t know what I did wrong…

My motels has been fixed and works flawlessly, thank you for your strong concerns, the exact reason why my scripts no longer get publicised. :rofl:

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SCRIPT ERROR: @IHUD/glovebox.lua: attempt to index a nil value (global ‘Config’)

handler (@IHUD/glovebox.lu:7)
ref (@esx_inventoryhud_trunk/client/esx_glovebox-cl.lua:208)
handler (@es_extended/client/functios.lu:1314)
help anyone

Can we use the inventory by standing outside the vehicle ? Can you please provide a script for that ?

I am having issues changing the key for glovebox, I have changed it in the config, where else does it need to be changed, no matter what key I change it to, G still works and this causes a conflict with controllers

Hi i am looking $ (’# playerInventory’)

I can’t find it, please advise me X)

My car is just making a littel jump when i hit G i have checked the inventory.js file 3 times what to do? :confused:

Great Script works great :slight_smile:

please somebody know how to add weight on inventoryhud ?

Just stay tuned for Disc-inventoryhud

disc-inventoryhud still have lot bug to fix it :frowning:

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Then you have to wait