having the same problem
This project was stopped for a while
Though Hasann has put the project on the backburner, @KoolAiddTV is working on some general fixes (mostly duping) and I have been pushing updates to the main branch so don’t worry about lack of updates and support.
There is new documentation for installing the resource and modifying your framework for full compatibility between the two available. You can check https://github.com/thelindat/hsn-inventory/wiki for a full guide.
Goood
I’ve added a guide to the wiki for modifying esx_property to use the stash system (can be used as a reference for any housing system).
Did u PR this?
I’m fixing a few minor issues and gonna give people time to test before I submit the PR. You can get it now on my fork (just click the link in the readme).
Next version of hsn-inventory is ready to go.
List of changes made in releases.
Some key features
- Now supporting old inventory data - any user connecting with the old inventory format will have it converted into the new format
Accounts table = {"bank":1701,"money":845,"black_money":0}
Inventory table = {"WEAPON_PISTOL":1, "water":1, "burger":1}
Converts into
[{"metadata":{"components":[],"ammoweight":0,"durability":100,"ammo":0,"weaponlicense":"486811HSN231955"},"slot":1,"name":"WEAPON_PISTOL","count":1},{"metadata":[],"slot":2,"name":"water","count":1},{"metadata":[],"slot":3,"name":"burger","count":1},{"metadata":[],"slot":4,"name":"money","count":845}]
- Support for adding components to weapons with an item (most have been added)
- Adding, removing, and counting items with a specified
metadata.type - Full sync between accounts and items
- Duplication and item overwriting bugs resolved
- All default ESX commands for money and items are replaced
- Weapons will only load one clip of ammo - no longer have a gun with 200 bullets ready to go
- Ammo is now organised by calibre instead of weapon type (some generalisation like merging 9mm variations)
- Creating drops no longer closes out the inventory
- Servers running OneSync will check player position for opening inventories
- Servers running OneSync will handle drop coordinates instead of clients
- Prevent negative items and ability to move items with a count of
000001
The inventory is overall great, but whenever I am trying to put an item “on” an already existing item in my inventory the number breaks and it doesn’t save. If I am putting the item on an other slot in my inventory and then combine those 2 it works.
Here is a video explanation:
https://streamable.com/ncyi33
And this is the error I am receiving in the console when the whole thing happens.
Ghmattimysql isn’t showing any error.
I double-checked to see if I did setup everything correctly and I am more than sure I did.
I am using es_extended v1.2 (final).
Inventory looks great, but after going through the installation process anytime I press the key to open it nothing pops up, my character only does an animation like he’s picking something up.
I’m getting this error in my F8 console Screenshot - 06966a9080e65f96a202017ad92123ce - Gyazo
I’m willing to bet that I did something wrong when installing either ghmattimysql or the inventory itself. Any help would be appreciated 
I cant reload the weapon. I used the command to give item pistol and ammo and then I used the bullets but nothing happen.
Anyone else having this error?
This is my line 17:

Fixed - I accidently installed the wrong version of ghmattimysql.
Looks like you have a slightly outdated version based on the line of the RegisterCommand, though that isn’t the cause. What version of ESX are you running, since ESX.RegisterCommand isn’t seen as valid?
There is a known issue with moving items onto an existing stack, it merges the entire stack instead of moving just the set count.
As you can see im having this issue @Linden
Love it, but unable to /steal 
SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:851: bad argument #1 to ‘unpack’ (table expected, got nil)
Unfortunately stealing/opening target inventories needs to be reworked and I’ve had to remove them in the latest update.
Suggestions/Fixes
-
Have a different animation on withdrawing the weapon if the player is a cop.
-
Stop the withdrawing weapon animation if a player is in a car.
-
On pressing TAB shows the quick hotbar.
-
Use item with double click
While your weapon is out you have to drag the ammo onto ‘use’.
Suggestion
- Have trading (giving items directly to players).
Great work!