[ESX] Hsn-inventory | Advanced Fivem Inventory System

Hello everyone,
I made an inventory for ESX.
This is not disc-inventoryhud
Features;
- Drag and Drop
- Use Items
- Use Items with keys (1,2,3,4,5)
- Meta-data
- Static-data
- Weapon Durability
- Weapon Licenses
- Custom Shops
- Custom Stash
- Drop Inventory
- Weight System Supported
- Item Weapons
- Weapons are not stackable
##Requirements
es_extended v1 final
ghmattimysql
Download and install
Source Code

35 Likes

Looks sick, nice job!

1 Like

keep up working mate :+1:

5 Likes

work in esx_property?

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You can open the stash with

TriggerServerEvent(“hsn-inventory:server:openStash”, {name = ‘Motel’,slots = 15, type = ‘stash’})

2 Likes

Stacking… Splitting :drooling_face: Amazing Bro

3 Likes

1.2 Really need a good inv system. will test right now. Thx dude!

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is it “just” an inventory for yourself or does it support or have vehicle trunks or gloveboxes aswell?

looks nice tho

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you can open glovebox with “G” and trunk with “Z”

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ok i will take a look at it :slight_smile:

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can this work for extendedmode? thank you

When i press F2 only animation show up no inventory

2 Likes

Fix: - count is happening already inside hsn inventory

RegisterServerEvent('esx:useItem')
AddEventHandler('esx:useItem', function(item)
	local xPlayer = ESX.GetPlayerFromId(source)
	ESX.UseItem(source, item)
end)

Does it save the items durabilities? i mean when player relog will it be 100 again?

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Keep up the good work.

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ghmattimysql is it actually better than SQL Async for esx 1.2 or does it have the same performance?
I was just wondering if it would be worth converting my entire base to it

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Yes. mysql-async has some performance issues and such. ghmattimysql is better.

2 Likes

Am sure your database uses the weight system. So replace count with weight in main.lua

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So if i understand well , this is a limit inventory ?

no? as i said replace count to weight and it will work