Hello everyone,
I made an inventory for ESX.
This is not disc-inventoryhud
Features;
- Drag and Drop
- Use Items
- Use Items with keys (1,2,3,4,5)
- Meta-data
- Static-data
- Weapon Durability
- Weapon Licenses
- Custom Shops
- Custom Stash
- Drop Inventory
- Weight System Supported
- Item Weapons
- Weapons are not stackable
##Requirements
es_extended v1 final
ghmattimysql
Download and install
Source Code
Looks sick, nice job!
keep up working mate
work in esx_property?
You can open the stash with
TriggerServerEvent(âhsn-inventory:server:openStashâ, {name = âMotelâ,slots = 15, type = âstashâ})
Stacking⌠Splitting Amazing Bro
1.2 Really need a good inv system. will test right now. Thx dude!
is it âjustâ an inventory for yourself or does it support or have vehicle trunks or gloveboxes aswell?
looks nice tho
you can open glovebox with âGâ and trunk with âZâ
ok i will take a look at it
can this work for extendedmode? thank you
When i press F2 only animation show up no inventory
Fix: - count is happening already inside hsn inventory
RegisterServerEvent('esx:useItem')
AddEventHandler('esx:useItem', function(item)
local xPlayer = ESX.GetPlayerFromId(source)
ESX.UseItem(source, item)
end)
Does it save the items durabilities? i mean when player relog will it be 100 again?
Keep up the good work.
ghmattimysql is it actually better than SQL Async for esx 1.2 or does it have the same performance?
I was just wondering if it would be worth converting my entire base to it
Yes. mysql-async has some performance issues and such. ghmattimysql is better.
Am sure your database uses the weight system. So replace count with weight in main.lua
So if i understand well , this is a limit inventory ?
no? as i said replace count to weight and it will work