Alright, So I’ve been working with ESX For awhile now and have been having issues making an Item for Handcuffs so players can buy handcuffs use them for cuffing and uncuffing people just like the police job.
Use this as an example. Just add an new item and use a handcuff script for that item
So I made this script
I put the script in thats for Police but sadly. It only cuffs the player doing the action not the player infront of them
RegisterNetEvent('esx_useitem:handcuff')
AddEventHandler('esx_useitem:handcuff', function()
IsHandcuffed = not IsHandcuffed;
local playerPed = GetPlayerPed(-1)
Citizen.CreateThread(function()
if IsHandcuffed then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Wait(100)
end
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
SetEnableHandcuffs(playerPed, true)
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
else
ClearPedSecondaryTask(playerPed)
SetEnableHandcuffs(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
end
end)
end)
Server/main.lue
ESX.RegisterUsableItem('handcuffs', function(source)
TriggerClientEvent('esx_useitem:handcuff', source)
end)
You are not trying to do it on any other players? Where are you trying to call any natives around other players?
Honestly, Just winged it and pulled it from the policejob script,
This line right here was from the policejob script of ESX
RegisterNetEvent('esx_policejob:handcuff')
AddEventHandler('esx_policejob:handcuff', function()
IsHandcuffed = not IsHandcuffed;
local playerPed = GetPlayerPed(-1)
Citizen.CreateThread(function()
if IsHandcuffed then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Wait(100)
end
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
SetEnableHandcuffs(playerPed, true)
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
else
ClearPedSecondaryTask(playerPed)
SetEnableHandcuffs(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
end
end)
end)
There must be more for that script
Ahh Ok, So its missing the fundemental parts from the policejob scirpt I mean I’d put the entire policejob esx script in here but we are talking thousands of lines . Yea RIP I can’t find what Im missing here… ;/ kinda lost
Anyone able to assist me with this one still having issues with getting this to work proper
Server/main.lua
ESX.RegisterUsableItem('handcuffs', function(source)
TriggerClientEvent('esx_useitem:handcuff', source)
TriggerClientEvent('esx_policejob:handcuff', target)
end)
Top of client/main.lua
ESX = nil
local CurrentActionData = {}
local lastTime = 0
local IsHandcuffed = false
local PlayerData = {}
local GUI = {}
local HasAlreadyEnteredMarker = false
local LastStation = nil
local LastPart = nil
local LastPartNum = nil
local LastEntity = nil
local CurrentActionMsg = ''
local IsHandcuffed = false
local IsDragged = false
local CopPed = 0
RegisterNetEvent('esx_useitem:handcuff')
AddEventHandler('esx_useitem:handcuff', function()
IsHandcuffed = not IsHandcuffed;
local playerPed = GetPlayerPed(-1)
Citizen.CreateThread(function()
if IsHandcuffed then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Wait(100)
end
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
SetEnableHandcuffs(playerPed, true)
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
else
ClearPedSecondaryTask(playerPed)
SetEnableHandcuffs(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
end
end)
end)
Citizen.CreateThread(function()
while true do
Wait(0)
if IsHandcuffed then
if IsDragged then
local ped = GetPlayerPed(GetPlayerFromServerId(CopPed))
local myped = GetPlayerPed(-1)
AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
else
DetachEntity(GetPlayerPed(-1), true, false)
end
end
end
end)
It results in cuffing the player who uses the item instead of the person infront of them…
I’ve looked all threw the esx_policejob and have not found anything about getting other players around you so I’m lost… If someone could assist that would be great
Try to use this as an example then
https://github.com/xander1998/cuff-handsup/blob/master/cl_cuff-hands.lua
Update
I’ve figured it out and made it happen
Fucking awesome man, i beed trying also to do this but i was lost cause marijuana so good haha, can you send me private message and code in it, that would be nice bro
Can you send this script or code
Share the code then Good job man
I could share the code but I believe it would be a unnecessary release tbh… but I could share it but its 2 resources a resource for the rope (Drag) and a resource for the handcuffs(cuffing) so Idk I may release it but I don’t want to get hate for a unnecessary release.
Your welcome I released it
How can I make handcuffs, were on the keybind?
Can i ask question if i am police the rope and handcuff work well but if i am ordinary player the animations work but the effect of cuff it did not work ? how can i fix it
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