Create Your Own Custom Job!
Provide your players with an immersive experience with a 100% customizable script.
Features
Configurable Notifications: Supports OX / OKOK or ESX notifications.
Configurable Job System: Easily create a job by simply adding the job name to the configuration and configure everything from A to Z.
Dynamic Harvesting Points: Define multiple harvesting points with unique items, props, and animations.
Delivery Missions: Create custom delivery missions for your job.
Custom Billing System: Includes an in-built billing system via BX-Billing (with Discord Webhooks) or custom billing events.
Advanced Vehicle Management: Manage keys with CustomEvent in Config.lua for complete control over your companyโs vehicles.
Customizable Clothing System: Offer job-specific outfits with custom events. Outfits can be configured by rank, ensuring your employees always look the part.
Crafting System: Add multiple dedicated crafting tables to allow players to create unique items using predefined recipes.
Boss Menu: Access a management menu allowing the boss to easily oversee the company and its employees.
Customizable Shop: A shop reserved for job members, offering the ability to buy the required items for the job.
Customizable Vehicle Plates: Vehicle plates can be customized according to preferences.
Maximum Optimization: Designed for minimal performance impact (0.00 ms).
Automated Updates: Automatic update checks to ensure users always have the latest version.
Dependencies
- ESX
- OX_lib
- Ox_Inventory
- Ox_target
Configuration
Config.lua
--[[
$$$$$$$\ $$\ $$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$\ $$\ $$$$$\ $$$$$$\ $$$$$$$\
$$ __$$\ $$ | $$ | $$ __$$\ $$ | $$ |$$ __$$\\__$$ __|$$ __$$\ $$$\ $$$ | \__$$ |$$ __$$\ $$ __$$\
$$ | $$ |\$$\ $$ | $$ / \__|$$ | $$ |$$ / \__| $$ | $$ / $$ |$$$$\ $$$$ | $$ |$$ / $$ |$$ | $$ |
$$$$$$$\ | \$$$$ /$$$$$$\ $$ | $$ | $$ |\$$$$$$\ $$ | $$ | $$ |$$\$$\$$ $$ | $$ |$$ | $$ |$$$$$$$\ |
$$ __$$\ $$ $$< \______|$$ | $$ | $$ | \____$$\ $$ | $$ | $$ |$$ \$$$ $$ |$$\ $$ |$$ | $$ |$$ __$$\
$$ | $$ |$$ /\$$\ $$ | $$\ $$ | $$ |$$\ $$ | $$ | $$ | $$ |$$ |\$ /$$ |$$ | $$ |$$ | $$ |$$ | $$ |
$$$$$$$ |$$ / $$ | \$$$$$$ |\$$$$$$ |\$$$$$$ | $$ | $$$$$$ |$$ | \_/ $$ |\$$$$$$ | $$$$$$ |$$$$$$$ |
\_______/ \__| \__| \______/ \______/ \______/ \__| \______/ \__| \__| \______/ \______/ \_______/
]]--
--- Check installation folder for installation --
Config = {}
--[[
$$$$$$\ $$$$$$$$\ $$$$$$$$\ $$$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\
$$ __$$\ $$ _____|\__$$ __|\__$$ __|\_$$ _|$$$\ $$ |$$ __$$\
$$ / \__|$$ | $$ | $$ | $$ | $$$$\ $$ |$$ / \__|
\$$$$$$\ $$$$$\ $$ | $$ | $$ | $$ $$\$$ |$$ |$$$$\
\____$$\ $$ __| $$ | $$ | $$ | $$ \$$$$ |$$ |\_$$ |
$$\ $$ |$$ | $$ | $$ | $$ | $$ |\$$$ |$$ | $$ |
\$$$$$$ |$$$$$$$$\ $$ | $$ | $$$$$$\ $$ | \$$ |\$$$$$$ |
\______/ \________| \__| \__| \______|\__| \__| \______/
]]--
Config.Notify = 'ox' -- 'ox' / 'okok' / 'esx'
Config.CheckUpdate = true -- checking uptade
Config.jobMenu = 'F6'
Config.DistanceOxTarget = 2.0
Config.job_name = "pizza"
Config.job_label = "Police"
Config.Blip = { -- Blip society
Pos = { x = 283.2792, y = -977.9730, z = 29.4334},
Sprite = 106,
Display = 4,
Scale = 0.7,
Colour = 2,
}
Config.BossPos = vector3(288.4131, -990.0044, 29.3260) -- rank must be "boss"
Config.WashMoney = true -- boss can wash money
Config.Percentage = 0.80 -- Percentage received from WashMoney, 0.80 corresponds to 80%
Config.BossGrade = 4 -- boss rank
Config.MaxSalary = 50000
Config.JobAnnonce = { -- Job Announce
icon = "CHAR_JOSH", -- for esx
iconType = "native", -- for esx
messageLabel = "~g~Announce Job_Label~w~ ", -- for esx / ox / okok
style = "info" -- for ox / okok
}
--[[
$$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\ $$\ $$$$$$\
$$ __$$\ \_$$ _|$$ | $$ | \_$$ _|$$$\ $$ |$$ __$$\
$$ | $$ | $$ | $$ | $$ | $$ | $$$$\ $$ |$$ / \__|
$$$$$$$\ | $$ | $$ | $$ | $$ | $$ $$\$$ |$$ |$$$$\
$$ __$$\ $$ | $$ | $$ | $$ | $$ \$$$$ |$$ |\_$$ |
$$ | $$ | $$ | $$ | $$ | $$ | $$ |\$$$ |$$ | $$ |
$$$$$$$ |$$$$$$\ $$$$$$$$\ $$$$$$$$\ $$$$$$\ $$ | \$$ |\$$$$$$ |
\_______/ \______|\________|\________|\______|\__| \__| \______/
]]--
Config.Billing = true
Config.BillingUseCustomEvent = false -- if false use BX-billing system ( inclued on this script ) / if true edit Config.BillingCustomEvent
-- If Config.BillingUseCustomEvent = false --
-- Check installation to add item to use BX-billing system
Config.UseDiscordLogs = true
Config.JobWebhooks = "https://discord.com/api/webhooks/1166343002277552220/uYHUSV-TqdsaVS0FHPoOzC-yO9OucRAyNWSZ7OFHzBnT5EV76RQkYraPB9NIF5sCjZ7y"
Config.IsTheFirstScript = true -- set true for the first BX-CutstomJob, if you dulicate the script, turn off
Config.BillingItem = "facture" -- item to pay bill
Config.MetadataOnItem = true
-- If Config.BillingUseCustomEvent = true --
Config.BillingCustomEvent = function() -- if Config.Billing = true
print("cc")
-- EDIT THIS
end
--[[
$$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$$$\
$$ __$$\ $$ __$$\ $$ __$$\ $$ _____|\__$$ __|
$$ / \__|$$ | $$ |$$ / $$ |$$ | $$ |
$$ | $$$$$$$ |$$$$$$$$ |$$$$$\ $$ |
$$ | $$ __$$< $$ __$$ |$$ __| $$ |
$$ | $$\ $$ | $$ |$$ | $$ |$$ | $$ |
\$$$$$$ |$$ | $$ |$$ | $$ |$$ | $$ |
\______/ \__| \__|\__| \__|\__| \__|
]]--
Config.fridges = {
[1] = { coords = vector3(283.2792, -977.9730, 29.4334), stashName = 'stock_fridge1' },
[2] = { coords = vector3(282.6384, -984.6865, 29.4141), stashName = 'stock_fridge2' }
-- Tu peux en ajouter d'autres...
}
Config.CraftItems = {
[1] = {
coords = vector3(289.4341, -983.7943, 29.4348),
{ -- Coordonnรฉes pour cet item de craft
craftItems = {'name_item', 'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐
name_item',
description = 'name_item x 5',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ฅซ name_item',
description = 'name_item x 4',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ name_item',
description = 'name_item + name_item + name_item + name_item',
}
},
[2] = {
coords = vector3(286.4845, -983.3007, 29.0066),
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐
name_item',
description = 'name_item x 5',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ฅซ name_item',
description = 'name_item x 4',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ name_item',
description = 'name_item + name_item + name_item + name_item',
}
},
[3] = {
coords = vector3(287.8782, -980.8476, 30.4614),
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐
name_item',
description = 'name_item x 5',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ฅซ name_item',
description = 'name_item x 4',
},
{
craftItems = {'name_item', 'name_item', 'name_item', 'name_item'},
rewardItem = 'name_item',
title = '๐ name_item',
description = 'name_item + name_item + name_item + name_item',
}
}
-- You can add more here
-- dont forgot to add translation :
-- ['craft**Number**'] = ' Make ***',
-- ['craft_use**Number**'] = ' Use ***',
}
--[[
$$\ $$\ $$$$$$\ $$$$$$$\ $$\ $$\ $$$$$$$$\ $$$$$$\ $$$$$$$$\
$$ | $$ |$$ __$$\ $$ __$$\ $$ | $$ |$$ _____|$$ __$$\\__$$ __|
$$ | $$ |$$ / $$ |$$ | $$ |$$ | $$ |$$ | $$ / \__| $$ |
$$$$$$$$ |$$$$$$$$ |$$$$$$$ |\$$\ $$ |$$$$$\ \$$$$$$\ $$ |
$$ __$$ |$$ __$$ |$$ __$$< \$$\$$ / $$ __| \____$$\ $$ |
$$ | $$ |$$ | $$ |$$ | $$ | \$$$ / $$ | $$\ $$ | $$ |
$$ | $$ |$$ | $$ |$$ | $$ | \$ / $$$$$$$$\ \$$$$$$ | $$ |
\__| \__|\__| \__|\__| \__| \_/ \________| \______/ \__|
]]--
Config.BlipHarvestPoints = { --- blip BlipHarvestPoints ---
coords = vector3(2490.7817, 4841.7964, 35.5231),
sprite = 280, -- Blip icon
scale = 0.7, -- Blip size
color = 2, -- Blip color
name = "~g~Business ~w~ | Farm",
visible = true -- Visible or not -- If true( only visible when player are on duty )
}
Config.HarvestTime = 5000 -- in ms
Config.TimeToNextHarvest = 10000 -- in ms
Config.HarvestPoints = {
{ x = 2494.7446, y = 4833.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'WORLD_HUMAN_GARDENER_PLANT', prop = 'sf_prop_sf_apple_01a' },
{ x = 2489.7446, y = 4838.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'WORLD_HUMAN_GARDENER_PLANT', prop = 'sf_prop_sf_apple_01a' },
{ x = 2492.7446, y = 4841.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'WORLD_HUMAN_GARDENER_PLANT', prop = 'sf_prop_sf_apple_01a' },
{ x = 2484.7446, y = 4835.4697, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'WORLD_HUMAN_GARDENER_PLANT', prop = 'sf_prop_sf_apple_01a' },
{ x = 2499.7446, y = 4841.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'PROP_HUMAN_BUM_BIN', prop = 'prop_plant_fern_02a' },
{ x = 2494.7446, y = 4848.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'PROP_HUMAN_BUM_BIN', prop = 'prop_plant_fern_02a' },
{ x = 2492.7446, y = 4843.2573, z = 35.4294, item = 'name_item', label = 'Take name_item', animation = 'PROP_HUMAN_BUM_BIN', prop = 'prop_plant_fern_02a' },
-- Find prop here :
-- Find animation here :
}
--[[
$$$$$$\ $$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$$$\
$$ __$$\ $$ __$$\ $$ __$$\ $$ __$$\ $$ __$$\ $$ _____|
$$ / \__|$$ / $$ |$$ | $$ |$$ / $$ |$$ / \__|$$ |
$$ |$$$$\ $$$$$$$$ |$$$$$$$ |$$$$$$$$ |$$ |$$$$\ $$$$$\
$$ |\_$$ |$$ __$$ |$$ __$$< $$ __$$ |$$ |\_$$ |$$ __|
$$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ |$$ |
\$$$$$$ |$$ | $$ |$$ | $$ |$$ | $$ |\$$$$$$ |$$$$$$$$\
\______/ \__| \__|\__| \__|\__| \__| \______/ \________|
]]--
Config.target_garage = vector3(298.8515, -994.1096, 29.3037) -- pos garage
Config.garage_ped = vector3(298.8515, -994.1096, 28.3037) -- pos ped garage
Config.PedHeadingG = 171.83
Config.PedStyle = "csb_burgerdrug"
Config.car_pos = vector3(300.9442, -1000.1035, 29.2698) -- pos spawn vehicle
Config.car_posHeading = 210.0
Config.GarageVehicles = {
{ model = 't20', title = '๐ต Scooter', description = 'Take scooter' },
{ model = 'carname', title = '๐ Truck', description = 'Take truck' },
-- Add more
}
Config.vehiclePlate = "BXDEV-"
Config.CutomVehicleKey = true -- if false no keys.
-- Give Keys
Config.CustomVehicleFunction = function(vehicle, plate, model) -- if Config.CutomVehicleKey = true
print("Custom event triggered for vehicle: " .. model)
print("Vehicle plate: " .. plate)
-- EDIT THIS
end
-- Delete Keys
Config.CustomVehicleFunctionBack = function(vehicle, plate, model) -- if Config.CutomVehicleKey = true
if plate then
print("Custom event triggered for vehicle: " .. model)
print("Vehicle plate: " .. plate)
else
end
-- EDIT THIS
end
--[[
$$$$$$\ $$\ $$\ $$$$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$$$\
$$ __$$\ $$ | $$ |\__$$ __|$$ _____|\_$$ _|\__$$ __|
$$ / $$ |$$ | $$ | $$ | $$ | $$ | $$ |
$$ | $$ |$$ | $$ | $$ | $$$$$\ $$ | $$ |
$$ | $$ |$$ | $$ | $$ | $$ __| $$ | $$ |
$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ |
$$$$$$ |\$$$$$$ | $$ | $$ | $$$$$$\ $$ |
\______/ \______/ \__| \__| \______| \__|
]]--
Config.CustomCloth = "standalone" -- If "custom" you must edit Config.CustomClothEvent / If "standalone" edit Config.JobOutfit / IF "off" no JobOutfit
Config.ClothRoom = vector3(291.2554, -990.8323, 29.9411)
Config.CustomOutfitEvent = function() -- if CustomCloth = "custom"
print("cc")
-- EDIT THIS
end
Config.JobOutfit = { -- if CustomCloth = "standalone"
[0] = { -- Grade 1
["tshirt_1"] = 1, ["tshirt_2"] = 0, ["shoes_1"] = 11,
["torso_1"] = 4, ["torso_2"] = 0, ["pants_1"] = 23,
["pants_2"] = 0, ["shoes_2"] = 12, ["decals_1"] = 60,
["decals_2"] = 0, ["sex"] = 0
},
[1] = { -- Grade 2
["tshirt_1"] = 1, ["tshirt_2"] = 0, ["shoes_1"] = 11,
["torso_1"] = 4, ["torso_2"] = 0, ["pants_1"] = 23,
["pants_2"] = 0, ["shoes_2"] = 12, ["decals_1"] = 60,
["decals_2"] = 0, ["sex"] = 0
},
[2] = { -- Grade 3
["tshirt_1"] = 1, ["tshirt_2"] = 0, ["shoes_1"] = 11,
["torso_1"] = 4, ["torso_2"] = 0, ["pants_1"] = 23,
["pants_2"] = 0, ["shoes_2"] = 12, ["decals_1"] = 60,
["decals_2"] = 0, ["sex"] = 0
},
[3] = { -- Grade 4
["tshirt_1"] = 1, ["tshirt_2"] = 0, ["shoes_1"] = 11,
["torso_1"] = 4, ["torso_2"] = 0, ["pants_1"] = 23,
["pants_2"] = 0, ["shoes_2"] = 12, ["decals_1"] = 60,
["decals_2"] = 0, ["sex"] = 0
},
[4] = { -- Grade 5
["tshirt_1"] = 51, ["tshirt_2"] = 0, ["shoes_1"] = 11,
["torso_1"] = 50, ["torso_2"] = 0, ["pants_1"] = 60,
["pants_2"] = 0, ["shoes_2"] = 12, ["decals_1"] = 20,
["decals_2"] = 0, ["sex"] = 0
}
-- Ajoutez d'autres grades si nรฉcessaire
}
--[[
$$$$$$\ $$\ $$\ $$$$$$\ $$$$$$$\
$$ __$$\ $$ | $$ |$$ __$$\ $$ __$$\
$$ / \__|$$ | $$ |$$ / $$ |$$ | $$ |
\$$$$$$\ $$$$$$$$ |$$ | $$ |$$$$$$$ |
\____$$\ $$ __$$ |$$ | $$ |$$ ____/
$$\ $$ |$$ | $$ |$$ | $$ |$$ |
\$$$$$$ |$$ | $$ | $$$$$$ |$$ |
\______/ \__| \__| \______/ \__|
]]--
Config.ShopOn = true
Config.BlipShop = { --- blip BlipShop ---
coords = vector3(-2966.3254, 391.5275, 15.0433),
sprite = 52, -- Blip icon
scale = 0.7, -- Blip size
color = 2, -- Blip color
name = "~g~Business ~w~ | Shop",
visible = true -- Visible or not -- If true( only visible when player are on duty )
}
Config.PedPosition = { x = -2966.13, y = 391.32, z = 14.0 } -- NPC pos
Config.PedHeading = 89.50 -- NPC heading
Config.PedModel = 'a_m_m_business_01' -- NPC model
Config.JobPed = {
{ label = "name_item", name = "name_item", price = 2 },
{ label = "name_item", name = "name_item", price = 5 },
{ label = "name_item", name = "name_item", price = 5 },
{ label = "name_item", name = "name_item", price = 7 },
{ label = "name_item", name = "name_item", price = 7 }
}
--[[
$$\ $$\ $$$$$$\ $$$$$$\ $$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\
$$$\ $$$ |\_$$ _|$$ __$$\ $$ __$$\ \_$$ _|$$ __$$\ $$$\ $$ |$$ __$$\
$$$$\ $$$$ | $$ | $$ / \__|$$ / \__| $$ | $$ / $$ |$$$$\ $$ |$$ / \__|
$$\$$\$$ $$ | $$ | \$$$$$$\ \$$$$$$\ $$ | $$ | $$ |$$ $$\$$ |\$$$$$$\
$$ \$$$ $$ | $$ | \____$$\ \____$$\ $$ | $$ | $$ |$$ \$$$$ | \____$$\
$$ |\$ /$$ | $$ | $$\ $$ |$$\ $$ | $$ | $$ | $$ |$$ |\$$$ |$$\ $$ |
$$ | \_/ $$ |$$$$$$\ \$$$$$$ |\$$$$$$ |$$$$$$\ $$$$$$ |$$ | \$$ |\$$$$$$ |
\__| \__|\______| \______/ \______/ \______| \______/ \__| \__| \______/
]]--
Config.Mission = true
Config.BlipMissionPoint = { --- blip BlipHarvestPoints ---
coords = vector3(284.1525, -976.2911, 29.4334),
sprite = 616, -- Blip icon
scale = 0.5, -- Blip size
color = 2, -- Blip color
name = "~g~Business ~w~ | Mission",
visible = false -- Visible or not -- If true( only visible when player are on duty )
}
Config.MissionPedPosition = { x = 284.1525, y = -976.2911, z = 28.3849 } -- NPC pos
Config.MissionPedHeading = 352.0 -- NPC heading
Config.MissionPedModel = 'a_m_m_business_01' -- NPC model
Config.MissionItem = 'name_item' -- Item to sell
Config.RewardMoney = 50 -- Reward Money
Config.CompanyRewardPercentage = 10 -- % for the society
Config.NPCPositions = {
{x = 251.1446, y = -1004.38, z = 29.37, h = 100.0},
{x = 271.62, y = -1141.17, z = 29.37, h = 100.0},
{x = 386.86, y = -1112.85, z = 29.37, h = 100.0},
{x = -40.86, y = -240.85, z = 45.37, h = 250.0},
-- Add more positions
}
--[[
$$$$$$\ $$$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\
$$ __$$\ $$ __$$\ $$ __$$\ \_$$ _|\__$$ __|\_$$ _|$$ __$$\ $$$\ $$ |$$ __$$\ $$ |
$$ / $$ |$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ / $$ |$$$$\ $$ |$$ / $$ |$$ |
$$$$$$$$ |$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ | $$ |$$ $$\$$ |$$$$$$$$ |$$ |
$$ __$$ |$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ | $$ |$$ \$$$$ |$$ __$$ |$$ |
$$ | $$ |$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ | $$ |$$ |\$$$ |$$ | $$ |$$ |
$$ | $$ |$$$$$$$ |$$$$$$$ |$$$$$$\ $$ | $$$$$$\ $$$$$$ |$$ | \$$ |$$ | $$ |$$$$$$$$\
\__| \__|\_______/ \_______/ \______| \__| \______| \______/ \__| \__|\__| \__|\________|
]]--
Config.TakeObject = true -- Can take object
Config.TakeObjectCustomEvent = function() -- if Config.TakeObject = true
ExecuteCommand("e carrypizza")
-- EDIT THIS
end
Config.PlaceObject = true -- Can place object
Config.Props = { -- IF Config.PlaceObject = true
{
title = '๐๏ธ Table', -- Label
description = '', -- Description (optional)
model = `prop_table_01`
},
{
title = '๐๏ธ Chair',
description = '',
model = `v_res_trev_framechair`
},
{
title = '๐๏ธ Light',
description = '',
model = `prop_streetlight_07b`
},
{
title = '๐๏ธ Pizza',
description = '',
model = `v_res_tt_pizzaplate`
},
}
--[[
$$$$$$$$\ $$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\
\__$$ __|$$ __$$\ $$ __$$\ $$$\ $$ |$$ __$$\ $$ | $$ __$$\\__$$ __|\_$$ _|$$ __$$\ $$$\ $$ |
$$ | $$ | $$ |$$ / $$ |$$$$\ $$ |$$ / \__|$$ | $$ / $$ | $$ | $$ | $$ / $$ |$$$$\ $$ |
$$ | $$$$$$$ |$$$$$$$$ |$$ $$\$$ |\$$$$$$\ $$ | $$$$$$$$ | $$ | $$ | $$ | $$ |$$ $$\$$ |
$$ | $$ __$$< $$ __$$ |$$ \$$$$ | \____$$\ $$ | $$ __$$ | $$ | $$ | $$ | $$ |$$ \$$$$ |
$$ | $$ | $$ |$$ | $$ |$$ |\$$$ |$$\ $$ |$$ | $$ | $$ | $$ | $$ | $$ | $$ |$$ |\$$$ |
$$ | $$ | $$ |$$ | $$ |$$ | \$$ |\$$$$$$ |$$$$$$$$\ $$ | $$ | $$ | $$$$$$\ $$$$$$ |$$ | \$$ |
\__| \__| \__|\__| \__|\__| \__| \______/ \________|\__| \__| \__| \______| \______/ \__| \__|
]]--
Config.CustomIconMenu = false
CustomIconMenu = {
['mission'] = 'fa-solid fa-box',
['buy_object'] = 'fa-solid fa-box',
['fridge'] = 'fa-solid fa-box',
['craft_use1'] = 'fa-solid fa-box',
['craft_use2'] = 'fa-solid fa-box',
['craft_use3'] = ' fa-solid fa-box',
['delivery'] = 'fa-solid fa-box',
['garage'] = 'fa-solid fa-box',
['menu_name1'] = 'fa-solid fa-box',
['menu_name3'] = 'fa-solid fa-box',
['menu_name4'] = 'fa-solid fa-box',
['menu_name5'] = 'fa-solid fa-box',
['outfit_job'] = 'fa-solid fa-box',
['outfit_job_w'] = 'fa-solid fa-box',
['outfit_job_c'] = 'fa-solid fa-box',
['hand'] = 'fa-solid fa-box',
['vendor'] = 'fa-solid fa-box',
['title_boss_menu'] = 'fa-solid fa-box',
-- You can add more, you just have to take the same name as in [STRINGS] to make the icon appear in the menu of the same [STRINGS]
}
Strings = {
['Society_Name'] = '~g~Business ~w~ | pizza',
-- MENU --
['mission'] = '๐ฅ Start a mission',
['buy_object'] = '๐ช Shop wholesaler',
['fridge'] = 'โ๏ธ Fridge',
['craft_use1'] = '๐ง Make food',
['craft_use2'] = '๐ Make pizza',
['craft_use3'] = ' Make ***',
['delivery'] = '๐ฆ Delivery the pizza',
['garage'] = '๐ Garage',
['menu_name1'] = '๐ข Announcement',
['menu_name3'] = '๐ช Object',
['menu_name4'] = '๐งพ Invoice',
['menu_name5'] = '๐ซ Duty',
['outfit_job'] = '๐ฆบ Job Outfit ',
['outfit_job_w'] = '๐ฆบ See Job Outfit',
['outfit_job_c'] = '๐ Civilian',
['hand'] = '๐ฆ Take an object',
['title_boss_menu'] = '๐ Boss Menu',
['your_society'] = 'Your company: ',
['management'] = 'Company Management',
['recruit'] = 'Recruit',
['desc_recruit'] = '(Closest player)',
['no_one_nearby'] = 'No one nearby',
['recruit_allow'] = 'Are you sure you want to recruit this person?',
['cancel_change'] = 'Change canceled',
['grade_options'] = 'Grade Management',
['grade_options_desc'] = 'Create/Delete/Remove grades',
['salary'] = ' (Salary: ',
['rework_name'] = 'Change name',
['rework_salary'] = 'Change salary',
['actually_salary'] = 'Current salary: ',
['actually_label'] = 'Current label: ',
['error_max_salary'] = 'The salary you entered is too high, maximum ',
['rework_disabled'] = 'Modification disabled',
['rework_enabled'] = 'Click to modify',
['be_recrut'] = 'Citizen recruited',
['have_recrut'] = 'You have been recruited',
['employee_options'] = 'Employee Management',
['employee_options_desc'] = 'Fire/demote/promote an employee',
['rework_employee'] = 'Click to manage the employee',
['not_in_city'] = 'The employee is not in the city',
['promote'] = 'Promote',
['retro'] = 'Demote',
['fired'] = 'Fired',
['dob'] = 'Date of birth',
['sex'] = 'Sex',
['height'] = 'Height',
['grade'] = 'Grade',
['no_grade'] = 'There are no grades beyond this one',
['money_options'] = 'Funds Management',
['money_options_desc'] = 'Allows withdrawal/deposit/laundering of money',
['society_not_enough_money'] = 'The company does not have enough funds',
['deposit_money'] = 'Deposit money',
['deposit_money_desc'] = 'Allows you to add funds to your company',
['withdraw_money'] = 'Withdraw money',
['withdraw_money_desc'] = 'Allows you to withdraw funds from your company',
['wash_money'] = 'Launder money',
['desc_wash_money'] = 'Convert dirty money into clean money',
['not_enough_money'] = 'You donโt have enough money',
['rework'] = 'Modifications',
['error'] = 'Error',
['confirm'] = 'Confirm',
['not_confirmed'] = 'You did not confirm',
['amount'] = 'Amount',
['not_value'] = 'Please enter all values.',
--- Notification
['anounce'] = 'Announcement',
['anounce_desc'] = 'Make an announcement',
['craft_ok'] = 'Product made',
['buy'] = 'Product purchased',
['no_money'] = 'You don\'t have enough money.',
['in_reload'] = 'This point is reloading, please wait.',
['no_item'] = 'You don\'t have the required item.',
['mission_cancel'] = 'Delivery mission canceled.',
['no_job'] = 'You don\'t have the required job.',
['in_mission'] = 'You are already on a delivery mission.',
['no_in_mission'] = 'You are not on a delivery mission.',
['need_ingrรฉdient'] = 'Not enough ingredients',
['no_service'] = 'You must be on duty',
--- Menu Job --
['shop_name'] = 'Wholesaler',
['put_in'] = 'Store Vehicle',
['put_in_desc'] = 'Store your last vehicle',
['apply'] = 'Apply',
['back'] = 'Back',
['menu_desc1'] = 'Announcement panel',
['menu_name2'] = 'Delivery',
['menu_desc2'] = 'Start deliveries',
['menu_desc3'] = 'Place panel',
['menu_desc4'] = 'Create an invoice',
['menu_desc5'] = 'Go on duty',
['duty_on'] = 'ON',
['duty_off'] = 'OFF',
['quit_duty'] = ' left',
['start_duty'] = ' is now on duty. ',
['price'] = 'Price : ',
['shop'] = 'Shop',
--- Prop ---
['place_object'] = 'Place an object',
['take_prop'] = '[G] - Pick up, [E] - Place.',
['move_prop'] = '[E] - Move the object, [G] - Pick up.',
--- other
['craft_menu1'] = 'craft menu',
['craft1'] = ' Make food',
['craft2'] = ' Make pizza',
['craft3'] = ' Make ***',
['delivery_notification'] = 'Customer found, head to the delivery point.',
['delivery_complete'] = 'Delivery completed, proceed to the next point.',
['start'] = 'Start Mission',
['stop'] = 'Stop Mission',
['sell_price'] = 'Sell Price',
['amount_input'] = 'Amount',
['inventory'] = 'Inventory',
['success'] = 'Success',
['item_stocked_desc'] = 'You stocked an item for $%s!'
}
--- Billing system , If Config.BillingUseCustomEvent = true
Config.BillingTranslation = {
mreason = ">> Reason",
msociety = ">> Society",
mfrom = ">> From",
mamount = ">> Amount",
mdate = ">> Creation Date",
mstatus = ">> Status",
mPaidDate = ">> Paid On",
billingTitle = "Create Invoice",
reason = "Reason",
amount = "Amount",
sign = "Signature",
confermBill = "Confirm Billing Details",
creatingBill = "Creating Invoice",
billCreated = "Invoice created for ",
billCanceled = "[Error] Invoice creation canceled",
noSign = "[Error] Please sign the invoice",
noReason = "[Error] Please provide a reason",
noAmount = "[Error] Please enter a valid amount",
noPlayer = "[Error] No player nearby",
noMoney = "[Error] You do not have enough money",
xnoMoney = "The client does not have enough money",
billPaid = "The invoice has been paid for $",
notPaid = "Not Paid",
bill = "Invoice",
createdFrom = "Created by: ",
fSociety = " \n Society: ",
fAmount = " \n Amount: ",
fReason = " \n Reason: ",
fDate = " \n *Date: *",
checkingDetails = "Checking Details",
paymentMethod = "Payment Method",
selectMethod = "Select Method",
payCash = "Pay Cash",
payBank = "Pay by Bank Transfer",
noMethod = "Please select a payment method",
conferPayment = "Confirm payment of $",
wrong = "Something went wrong!?",
paid = "Paid",
alreadyPaid = "This invoice is already paid",
createbilldiscord = "BX-BILLING",
createbilldiscord2 = "Log",
created_by = "created by",
paidBill = "Paid the bill of $",
billfor = "for",
createbill = "Create a bill of $",
url = "https://discord.com/invite/Rnezhz8DVZ",
png = "https://forum.cfx.re/user_avatar/forum.cfx.re/bx-dev/144/4289709_2.png",
}
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BX-DOCUMENTATION