I’m here to present an interaction system based on the basic functions of esx_policejob. Working with “ox_target”, you can interact with other players.
System to search other player’s inventory
Handcuff
Putting on and taking off the vehicle
You can send invoices, the script detects the job you have
If you are a police you need the item “handcuffs”, if you are not a police you will need the item “rope”.
secondly: does this also work with qs_inventory?
Thirdly: possible to add an animation to the handcuff that you can see, for example. in a group who arrests you? I have the problem that “fun” is often done here and no one knows who arrested them when
Nice and yeah, you should add animation to handcuff and searching, i saw many people working on target systems now, keep the good job, probabbly you can make for all the jobs “ems,mechanic”, radial menu is old now, so mostly should use target system.
We have a problem with invoices. Any job can create invoices for any players. Is there a way to limit the option to create invoices to specific jobs?
Additionaly would be really useful to have an option to the player receiving the invoice to accept or reject it.