Yeah, of course the script is completely free to edit.
How many jobs have this scripts?
What kind of jobs does it include?
Do you have to go to the town hall to get the job?
Thanks!!
Hey,
by default it includes 6 farming areas, and 5 manufactures. But that’s completely configurable, so the given jobs are just examples. You can add as many jobs as you want very easy.
Default farm zones are mining area, tomatos, apple, salad, grapperaisin and wheat.
And whether you want the player to go to a town hall, depends on your environment. If you set up required jobs for the farming areas, then yes. Otherwise not.
hello Luis,
Another script that seems excellent, like all your scripts.
Is it possible to have storage vaults (personal and / or shared) with the jobs?
And also outfits for each activity?
Either way, it’s my next purchase
Hey,
this Farming system doesn’t uses job clothing and job vaults. I wanted to make the farming a bit more flexible, so you don’t always run from wardrobe to carspawner, to position 1,2,3. That’s why I haven’t included this.
Best regards,
Luis
Hey,
this is caused by the wrong NativeUI version. The right one is linked in the readme
Best regards,
Luis
hello Luiis,
Is there a way to limit the number of items sold to the PNJ? this in order to avoid intensive farming.
myJobsystem - Update - 24.04.2021
- You can now set up animations for the manufacturing steps
- You can now set hideBlip to true for every production step, to hide the blip.
- You can now disable the ped for every production step, if you want to
- You can now enable a marker, which should be displayed at certain production steps
Great Script, love it
can you adapt your script called myFarming to nativeuireload pls
Hey,
you can set up in the Config, whether you want to use NativeUI or NativeUIReloaded
After restarting the file, xp will return to zero
Is it inserted correctly into the database?
myFarming - Update - 16.10.2021
- Added protections for wrong configuration to print the problem instead of printing an error.
- Added the possibility to create different sellers with different categories, which makes a lot of your plans with the script now possible.
- Implemented an option to set up an animation instead of a scenario in the Config
myFarming - Update - 16.01
- Added a function to remove the objects from scenarios or animations when dropped (synced)
- Added the option to set up different item crafting times for every item
- Added option to set up different blips for every processor
Kann ich bspw auch Drogen damit machen? Also Einzeln die blips ausschalten. Bspw
Apfelfeld
blips = True
Cannabis
Blips = false
Klar, alles möglich!
Mega!
Die anim kann ich ja auch einstellen. Also für ein miner dann eine Spitzhacke und sowas, usw.
Und Verarbeiter ist ja auch dabei… sehr gut