Let’s take a look into the features.
Features
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Optimized extremely well, 0.00 idle!
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Ability to cuff and uncuff players with animations!
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People getting cuffed are able to skill check their way out of it! (Ox lib, Skill check)
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Citizen ID look up, Officers are able to check the ID of people they’re near! (Uses esx identity!)
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Built in community service This includes /comserv command which is built into our script! (Adds a alternative to sending people to prison!)
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Built in /panic button, (Can be binded too!) Which will show all officers your position with a set way point bind! (Optional, can be disabled via config)
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Your average vehicle interaction, Lockpick, Check plate/owner!
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Ability to escort cuffed players!
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Ability to fine players through the police menu! (Currently supports esx billing!, Will be adding more soon!)
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Ability to place objects, like spike strips, cones ect (can add more from our config!)
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Ability to allow fast cuffing, This is basically a bind which you are able to set, which will allow officers to use (for example) [J] and it’ll cuff them!
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Ability to pull out police helicopter! (based on grades within your job too!)
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Ability to set up a armoury within the job it’s self, Allows different grades to have access to certain weapons/items (Discord logs coming soon!)
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And much more!!
To-do
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We’re currently working on adding blips to each officer to know there exact where abouts! (this is almost finished!)
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We want to build a advanced jail system, Which will be built into this police job (for free) This is underway, But no where near finished.
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We plan to add some sort of evidence system in the near future.
Pricing?
- To stay affordable we’ve listed the price at £10 (This may alter due to tax)
| Code is accessible | No
| Subscription-based | No
| Lines (approximately) | 3000+
| Requirements | ESX, OX LIB, (interact sound for panic button optional)
| Support | Yes