Banking system with Credit card item
Hi,
I’m sharing a banking script I developed for my server.
The idea was to add a bit more roleplaying around money, instead of just having the standard bank menu.
Physical Bank Cards
- Cards are real items in your inventory.
- If someone steals your card, they can withdraw your money from ATMs.
- You can report the theft to the central bank.
- A new card is generated, and the old one becomes unusable.
- This adds real roleplaying risk and possibilities (theft, investigation, reimbursement, etc.).
Shared Accounts
- Ability to create shared accounts (for groups, businesses, families, etc.).
- Add/Remove Members
- Only the account owner can manage access.
- Full Transaction History:
Who Withdrew
Who Deposited
Amount
Date
Useful for preventing misuse and keeping track of transactions.
Interface
- Clean and simple NUI interface.
- Multiple themes (dark, light, colored, etc.)
- Preferences are saved
- Fast transfers to online players
- Built-in notifications
Dependencies
- es_extended
- ox_inventory
- ox_target
- ox_lib
- oxmysql
Installation
Place the folder in resources
Import the SQL
Add the bank card item to ox_inventory (/data/items.lua)
Ensure sBanking in server.cfg
| Code is accessible | Yes |
| Subscription-based | Yes |
| Lines (approximately) | ~790 |
| Requirements | es_extended / ox_lib / oxmysql / inventory system |
| Support | Yes |





