Update 2.1
- Added option to not lose ingredient item when crafting (so you can create recipes with tools that wonât be lost on use)
- Added 2 new effects to drugs
Update 2.1
Update 3.0
Update 3.1
Update 3.2
Update 3.3
Update 3.4
Update 3.5
Update 3.6
Would it be possible to add a set limit of drugs that can be sold per restart? So once they reach say 200 drugs sold to NPCs, they canât sell anymore until a server restart?
Yes thatâs a good idea
Nice job
Thank you very much
Hello,
can I create drug labs anywhere? Can I harvest weed? Are there images for drugs included?
Good morning
Yes you can create labs anywhere you want
Yes you can add as many ingredients as you want in any location as well as many drugs as you want
Yes, they are not in the download but a user shared great images for drugs and tools in our discord
Update 3.7
Suggestion for advanced drugs, its possible to add like 5 or more npcs around map in X coords and then, they buy only drug from time to time like 23:00-4:00 they buy X ammount of drugs every X hours via database synchro.
Example you got 2000 coke, so you go meet George but he doesnt buy, he just buy drugs from 23:00 to 3:00, then he accept ur deal and just buy 500 units, you must go now find John an sell him from 3:00 to 7:00 other 700 units, and after purchase been done he wont buy more drug until next time heâs ready to make deals.
Update 3.8
i would like players to be ale to grow weed anywhere and bring it to labs for processing after. Is that possible with this script?
Hi, unfortunately there is no a plant and grow feature, but you can use any item you want in the labs and add harvesting points wherever you want
would be cool to see a police alert if someone adds the wrong ingredients to the drug lab, Drug Lab Explosion reported in the area