Error upon loading, DLL+7A419

Environment questions

GTA V version: 1.0.231.0
Up to date: yes
Legit or Pirate copy: legit
Purchased where - Steam/Rockstar Launcher/Epic: Rockstar Launcher
Windows version: Windows 10 Pro N 64
Did you try to delete content_index.xml and try again? yes
System specifications:
i7 4790k @ 4.00GHZ, 32GB DDR3, RTX2080 Super
CitizenFX crash zip file (‘Save information’ on a crash):
CfxCrashDump_2022_09_21_13_44_27.zip (1.6 MB)
logs/CitizenFX_log files:
CitizenFX_log_2022-09-21T134309.log (1.0 MB)
.dmp files/report IDs:
si-f03a821fba204a65932f3b1c3d2228e7

If you can’t start the game at all

GTA V folder screenshot:

GTA V/update/x64/dlcpacks screenshot:

Filepath to FiveM folder:
F:\Documents\FiveM
FiveM client folder screenshot:

Which antivirus/firewall software are you using? None, windows
Did you try to disable/uninstall your Anti-virus? yes

Important parts

What is the issue you’re having?
fiveM crashes upon entering/loading

What are you trying to do?
Enter the server

What have you tried already to fix the issue?
Updated GTAV files, verified gtaV files, reinstalled fiveM

Reinstalled graphics drivers (as I upgraded my GPU from 980ti 8GB) and it seemed to initially work, but then came this error, and now constantly getting it.

Error screenshot (if any):

image_2022-09-21_155735621

What did you do to get this issue?
Tried to load into the server. Sometimes this happens during loading, other times straight when I choose my character and try to load in.

What server did you get this issue on? Be specific and name some, ‘all of them’ by itself isn’t useful!
STRP; Spaceturtles RP.


Additional comments

I do wanna add that the testserver does work in full


EDIT:
It now functions properly. Since it’s an annoyance that posts says “solved” and no actual solution is given, here it is: dev had updated to the latest fXbuild and that caused a few issues. I’m not the only one who had this error though.
Actually following the links given in the error code makes me believe that it was the actual fiveM build and not dev-side, so this blame is on fiveM devs.

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