Entities menu

Introducing Entities Menu

Key Features:

  • Efficient Ped & Object Creation: Utilize an intuitive in-game menu to spawn and customize NPCs and objects effortlessly.

  • Advanced Entity Manipulation with Gizmo: The FiveM gizmo tool allows precise movement and rotation of entities, giving you full control over their placement. This feature ensures that your virtual environment looks exactly as intended.

  • Performance Optimization: To maintain optimal client performance, the script includes configurable settings for entity creation and deletion distances.

  • Comprehensive Customization Options: Configure entities with various settings such as model selection, freezing, animations, killability and more.

  • Enhanced Search & Management Tools: Quickly locate and manage entities using our efficient search function. The script also includes a teleport feature, allowing to instantly access any entity for adjustments.

  • Easy Duplication Feature: Save time and maintain consistency by duplicating entities with ease.

Our new script is designed to provide a powerful, user-friendly solution for server administrators looking to enhance their FiveM experience. Whether you’re managing a small community server or a large-scale role-playing world, this tool offers the flexibility and control needed to create an engaging and immersive environment.


:white_check_mark: Buy it now on tebex

:camera_with_flash: Preview

:telephone_receiver: Support


Code is accessible No
Subscription-based No
Lines (approximately) ~1000
Requirements ox_lib
Support Yes

So, this basically is a dev tool that spits out code for you to paste into w/e scripting you’re configuring for ped spawning?

Or, does this scripting explicitly configure and spawn peds and can be called from other scripting to create peds for gameplay events?

Nah it’s basically a menu to create scenes all over the map and render them when you are close, so instead of a config file, you can place peds and objects exactly where you want.

For example, it’s always a pain to place a chair and a ped in sit animation on it.
With this menu, you can just spawn the chair, place it exactly where you want, spawn a ped, configure the animation or scenario, and adjust exactly how he sit on the chair

I see, so, if we were to use this to set peds + animations around the map, this will optimize ped creation by creating destroying based on distance.

We could combo this with a targetting/interaction script, hypothetically, to provide some sort of function to the peds in that area, correct?

Maybe in future update i can add a statebag on the ped / object with the id to allow you to handle that and interract with, right now, it’s just a tool to populate easily mappings etc

What you can do with a spawn script using config file for coords etc, you can do it with this way more fast and exactly how you want, for example mappers doing videos can populate mlo with peds easily, like placing 20 peds in less than 5min with positions on seats etc.

We are using it on my server to populate mappings to avoid “empty effect”

Got a lot of DM’s of people seeing my teammate on stream populating mapping, and asking for it, that’s why i released it in public

and what about vehicles?

The peds and props are persistent then, from restart to restart, right?

So it’s a paid version of Kikbooms Spooner menu thats been out for years and is free. What do you offer that he doesn’t in his script

I see you in a lot of posts asking people questions similar to this:

I looked at kibook’s code for this; it seems it does a lot of the same things, but it doesn’t seem to add/remove peds from the client dynamically based on distance.

I did take a quick look at it, so its possible it does do it, but not from what I could tell at a glance.

I understand your passion to defend resources that are open source or source access and to prevent people from selling something that is comparatively the same as a free tool…

However, with this utilizing ox_lib, I assume it is leaning on the ox_lib point system to create points with radius to optimize ped creation/removal based on distance.

Perhaps RedM is less prone to hit entity cap (this is where I usually see the spooner being used), but FiveM is really bad about it, due to dev’s not optimizing ped creation in their scripting during runtime.

Does this utilize server side spawning/rpc natives for Onesync?

I could see where this could go really south if the client side isn’t protected (lua injection/executors)

  • Yes this is using points from ox_lib
  • It spawn peds / objects etc only in predefined radius and delete them when you leave
  • All entities are client sided
  • It include search, easy dupplication, teleport to etc. You can check preview for all features
  • You can rotate / move entities with gizmo
  • All is saved in database to persist over reboots

Idk about others menus. All i know it’s everybody that have looked my teammate stream when he was using it for our server, asked for this resource. So i suppose it is better than free ones.

You can check all my scripts and ask my customers for quality of support, updates, and performances.

And if you really don’t want it, just use the free one ? What’s the problem ?

If I may make a recommendation though, this shouldn’t be too hard to implement:

  • exports get points and point info from this resource for use in other resources…

It would be ideal to create targets/zones based around this point system if possible, so, exporting that data into other resources imo would be kind of powerful. This would help experienced devs that maybe are a bit adhd or a little lazy further optimize their scripting. Otherwise, this sounds really good, might give this a look.

Great Job!

I don’t know to much about fivem or coding for fivem that much but is it possible to make peds you spawn have weapons or that they are hostile?

would love to see vehicles aswell. like changing their mods, liveries etc and which doors open etc …

Already thinked about that, maybe in a future update

Thanks for the idea

No, it’s just to create “life” but since all entities are client sided, it’s not possible to make them attack you or whatever, people will not see the same thing

and then option to create a scene with all 3 things like party scenes, like crime scenes, everything would work better with cars

add option for vehicles and make the price higher i would still buy it because this lets me create awesome scenes lol