Engine Swaps [Job, Animated] [QBCORE]

This script lets you swap engines, changing the sound and the performance of a vehicle. Swap process features various animations, interactive UI and a unique training video. There are 12 different preset engines to choose from. Engines have to be stocked to begin the swap. Engine’s delivery time is configurable.

Everything is synced. All objects that the mechanic sees others can see as well

TEBEX Purchase here [€35]

Engine Swap 101

Video recorded on the ESX version of the script. QBCore version works and looks exactly the same
Gameplay video

Video with Hideouts script integrated (Separate script)

https://www.youtube.com/watch?v=RMNS6SknMbE

Main features

  • Ability to swap any vehicle
  • Ability to create workshops that are only available for certain jobs (Mechanics, tuners etc.)
  • Engine swap changes the vehicle performance
  • Engine swap changes the engine sound
  • Advanced animations during the swapping process
  • Interactive and professionally looking UI
  • Tutorial video built straight into the in-game laptop (UI)
  • Engines need to be stocked by purchasing them
  • Shipping time after purchasing an engine
  • Integration with our Hideouts script
  • Ability to create multiple workshops (all with separate inventory and different jobs which can access them)
  • HIGHLY customizable through the config file
  • File in which you may edit some functions to customize the script even further
  • High script performance: 0.00ms at idle
  • Snake minigame in the laptop (Press laptop backspace twice to have some fun)

Integration with Hideouts script (Purchase here)

If you have both Engine Swaps as well as our Hideouts script you can enable workshops in the hideouts config

When player buys a hideout of the “workshop” type they will be able to engine swap their personal vehicles without help from a mechanic.

More Screenshots







Default Config file

TEBEX Purchase here [€35]

If you’re getting a “Error parsing script / Failed to load script” it most likely means that you simply need to update your FiveM artifacts (server)

If you’re working on a custom framework this script can most likely be converted to it with ease as all the framework specific functions are public

Our other scripts
Engine Swaps [ESX]
Hideouts [QB]
Hideouts [ESX]
Vehicle towing [Standalone]
Vehicle lockpicking minigame [Standalone]
Vehicle RGB Controller (Neon + Headlights) [Standalone]
Merryweather Item trafficking/selling missions [ESX]
Diving Job [ESX]

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If you think that you’ve seen this post before, you could’ve as it was previously released for ESX only. Now we’re released a QBCore version of the script

KUZKAY IS ESX LEGACY COMPATIBILITY? Sorry for caps

Yes, it is

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thank u

I’m having an issue of the engines “falling out” after server reset, not all cars engines either. Any insight?

Yesterday I pushed an update which should fix that for Oxmysql users

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I’m having an issue where if you are outside the vehicle you can’t hear the engine but if you’re inside you can

I’m having an issue where some vehicles aren’t making the blue rectangle turn green, is there any fix for this?