Hello girls/guys,
I’m new to FiveM “Scripting/Modding” and I try a bit for myself. I downloaded the PLOKS_CAR Pack to see how you can create 1 resource for multiple cars. Now I got a problem when I try to use new custom engine sounds. I wanna integrate these car sounds into the mod pack, so if I add a new car sound that I don’t need to edit the fxmanifest.lua.
I tried many things like adding new lines with * for random filenames but this doesn’t work.
-- Resource Metadata
fx_version 'cerulean'
game 'gta5'
author 'PLOKMJNB#8692'
description 'A single resource car pack to eliminate the rest'
repository 'https://github.com/PLOKMJNB/FiveM-Civ-Car-Pack'
files {
'data/**/*.meta',
'data/**/*.xml',
'data/**/*.dat',
'data/**/*.ytyp',
'audio/audioconfig/*_game*',
'audio/audioconfig/*_sounds*',
'audio/sfx/dlc_*/*.awc',
'audio/sfx/dlc_*/*_npc.awc'
}
data_file 'HANDLING_FILE' 'data/**/handling*.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts*.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/vehicles*.meta'
data_file 'CARCOLS_FILE' 'data/**/carcols*.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/**/carvariations*.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'data/**/*unlocks.meta'
data_file 'PTFXASSETINFO_FILE' 'data/**/ptfxassetinfo.meta'
data_file 'AUDIO_GAMEDATA' 'audio/audioconfig/*_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/audioconfig/*_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'audio/sfx/dlc_*'
client_scripts {
'vehicle_names.lua',
}
server_script 'server.lua'
Has someone a idea how to resolve this?