Engine Soundfiles in Carpack

Hello girls/guys,

I’m new to FiveM “Scripting/Modding” and I try a bit for myself. I downloaded the PLOKS_CAR Pack to see how you can create 1 resource for multiple cars. Now I got a problem when I try to use new custom engine sounds. I wanna integrate these car sounds into the mod pack, so if I add a new car sound that I don’t need to edit the fxmanifest.lua.

I tried many things like adding new lines with * for random filenames but this doesn’t work.

-- Resource Metadata
fx_version 'cerulean'
game 'gta5'

author 'PLOKMJNB#8692'
description 'A single resource car pack to eliminate the rest'
repository 'https://github.com/PLOKMJNB/FiveM-Civ-Car-Pack'

files {
    'data/**/*.meta',
    'data/**/*.xml',
    'data/**/*.dat',
    'data/**/*.ytyp',
    'audio/audioconfig/*_game*',
    'audio/audioconfig/*_sounds*',
    'audio/sfx/dlc_*/*.awc',
    'audio/sfx/dlc_*/*_npc.awc'
}


data_file 'HANDLING_FILE'            'data/**/handling*.meta'
data_file 'VEHICLE_LAYOUTS_FILE'    'data/**/vehiclelayouts*.meta'
data_file 'VEHICLE_METADATA_FILE'    'data/**/vehicles*.meta'
data_file 'CARCOLS_FILE'            'data/**/carcols*.meta'
data_file 'VEHICLE_VARIATION_FILE'    'data/**/carvariations*.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'data/**/*unlocks.meta'
data_file 'PTFXASSETINFO_FILE' 'data/**/ptfxassetinfo.meta'
data_file 'AUDIO_GAMEDATA' 'audio/audioconfig/*_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/audioconfig/*_sounds.dat'
data_file 'AUDIO_WAVEPACK' 'audio/sfx/dlc_*'

client_scripts {
    'vehicle_names.lua',
}

server_script 'server.lua'

Has someone a idea how to resolve this? :slight_smile: