Empty Prop

:rotating_light: Build Your FiveM Empire with a Blank Canvas! :rotating_light:

:star2: Empty FiveM Prop:star2:

:house: Description:
This is an invisible prop as an easy and optimised way to remove any props you want on the GTA Map

  • Editable
  • Optimised for performance
  • Ready for seamless integration into your server

:bulb: Ideal For:
:white_check_mark:Removing Props you don’t want without map editing experience or knowledge
:white_check_mark:Buggy Props that you want removed
:white_check_mark:Era based Servers that want to remove modern technology
:white_check_mark: Anything your imagination desires


Purchase here for ÂŁ1.99 not including tax.

YDR and YFT are both included. Make sure when replacement you know the difference and change to the corresponding file type.

Assets are accessible Yes
Subscription-based No
Polygons (model and LOD) 100
Texture size and amount 16 KB
Requirements & dependencies Prop replacement Knowledge
Support Yes
4 Likes

Please update your post to remove references to “open source”, as this is misleading. Consider using the word “source” instead; for example: “the client source is editable, while the server is escrowed”.

Thank you!
:mascot:


Was this included by accident?

Thanks for the suggestion, and no it was on purpose. When it comes to props there is 2 types of files so I provided both

So it comes with a file configuration where we can insert hashname of any kind of model? I’m interested but I don’t understand, sorry

It’s a prop replacement, you don’t need a config. You replace the file name with the prop you want replaced and place it in a stream folder.

For example, how I got rid of the pc’s in PD. The prop name is prop_ld_monitor_01, you go to the empty prop file change it to prop_ld_monitor_01 and place it in any stream file.

You can get dev tools for free to find out every prop on the server and plebmasters, then replace what ever you want. You just need to make sure if it’s a ydr, you replace with the ydr and if its yft replace with the yft files.

Ouh, this is really great! Now i buy it because i have some prop to delete! Thank you so much!

1 Like

The only thing it wont change is if the prop if actually embedded into the MLO itself, for example some Gabz and UncleJust props are the MLO which requires MLO editing but they encrypt their stuff.

However, from my experience, most are separate props and can be removed. It’s easy to find out though, when you search the prop on plebmaster - if you can’t find it, its embedded in the map :slight_smile:

I don’t understand how this useful? As to get the prop name you will have to use a mapping software such as codewalker, so why would i need to use this script to delete or remove this prop, when i could do the same, and have the same effect in codewalker.

No, there is many easier and less intensive ways than codewalker to live to it in your server. Many.

Also, 1. Not everyone has much knowledge or experience with codewalker, and this is a simple prop replacement which is 20x easier.

  1. It doesn’t require a ymap therefore less intensive on your server. If you are making a ymap for every little thing you want to remove, your server will not be optimised and start to cause issues.

Using codewalker to remove things is complicated for some people and creates unnecessary ymaps and resources that just isn’t needed.

This is something you can throw in any stream folder, doesn’t mess with any other MLOS or Ymaps, and it just easier if you know what prop you want to replace.

That’s not the point, the point is to even get a prop name you have to use a mapping tool, my example was codewalker. I don’t see the point of having a resource that changes a prop to make it invisible when I could delete it using the same tool to get the prop name.

Additionally, with codewalker creating ymaps, you can only have 1 ymap, and it will use the same amount of resources loading 1 ymap, as loading your script. Additionally, your resource will probs use more server resources as you are having to load in a prop and change the prop, then remove it entirely.

If you look at it on a score card;

Code Walker

  • Loads a ymap.
  • Removes and Deletes the Prop.

Empty Prop

  • Loads the script.
  • Streams a prop.
  • Replaces the prop with an empty empty prop.
  • Has to stream that same prop multiple times.

It’s not changing a prop to be invisible, it’s removing it with an empty slot. It is gone.

Not to be combative, but your just adding extra things to the score card to make it look better when in reality, it is the same thing as editing on codewalker, without the complexity of it and not having the possibility of your ymap conflicting with other MLOS.

It is a prop replacement with nothing. No prop. The server has to stream those original props anyway. GTA has its own native props that it streams, uses resources, and streams “multiple times”

As long as what you replacement it with its equal to or less than, it doesnt hurt anything. Whereas a ymap has potential to conflict with other maps as well as other things if you’re inexperienced with it.

  • Loads the script. (Isn’t a script)
  • Streams a prop. (you’d need to stream a ymap anyway)
  • Replaces the prop with an empty empty prop. (a ymap replaces the map with your own, same point as above)
  • Has to stream that same prop multiple times. (Invalid, the server/gta does that regardless)

If you don’t understand that, it’s fine. You don’t need to if you have a preferred way. Some people don’t want to edit maps, learn that and then try to figure out if it goes wrong, when they can say I was PC monitors removed, look on plebmasters what the prop is and name replace it. So simple.

This is useful for so many reasons, but was done for an era based server.

And it’s less than £1 per thing. Really not that big a deal either.

If your preference is to ymap it, go for it. This is just an alternative way that in my opinion is easier and you’re not relying on a ymap you need to constantly edit.

this might be one of the best showcases of what fivem has become lmao. i’m sorry but selling an ‘empty’ prop is just crazy, and the fact that this is even allowed on the forums is laughable. i’m pretty sure there are some debug/unused props in the base game that are invisible/empty so it’s entirely possible that this is just a repackaged rockstar “asset”. crazy… also, trying to advertise this as a on-par alternative to actually removing the props from spawning entirely is absurd when the game has a limited pool of props that can be spawned at once.

Hey, I appreciate your feedback, but I wanted to clarify a few things.

This prop is meant to be an alternative for people who don’t have mapping experience or don’t want to spend hours figuring out complex solutions. It saves time, simplifies workflows, and is designed for users who just want a plug-and-play solution without the hassle.

The small price attached reflects the time and effort I invested in creating it, not just slapping together something random. It’s also priced reasonably to make it accessible while respecting the work that went into it.

I understand your point about prop limits and the potential of debug assets. But for many users, this option works just fine without needing deep technical knowledge. There’s a demand for simple solutions like this, and I’m just trying to fill that gap.

And this was made by me. And for anyone that puts time, effort and work into something they are absolutely in their right to charge for that time.