Emergency Vehicle Creator

what is the upside to purchasing this over the free one?

Hi there,

It’s a fair question !
We tried the one offered by Munky, and while it’s a good concept it lacks a lot of polishing and relies heavily on network events.

We took the idea to the next step :

  • Using all the features of NativeUI
  • Whitelisting
  • Customizable commands (using RegisterCommand)
  • Network sync using State Bags which greatly reduce the network load
  • An option to select sirens among a list
  • Made the placement easier with sliders and sensitivties
  • The ability to save the configuration per plate, model or user (on the server so that it is restored when the vehicle spawns again)
  • Customizable translations
  • Equipement placement (with D3S models)
  • It’s still maintained and supported

If you feel like it’s not worth it, please try both (on our server you can try ours) and let us know !

Its possible to stream a custom banner for the menu? I mean because its encrypted and i need client lua to make it on my own… Maybe you can implement it and we can decide in the config? Would be awesome :+1:t2:
@NablaCorporation

Hey, we’ll add it to the next release :slight_smile:

1 Like

New update :

v2.0.2

:white_check_mark: Draw marker on selected object
:white_check_mark: Spawned objects can be invincible
:white_check_mark: Possibility to customize menu appearance
:white_check_mark: Maintain the model selection when spawning an object / light

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Hey there. Is this script compatible with the LuxartVehicleControl Script?

Hey !

It depends on what you call compatible.
They perform similar functions but with different implementations. The scripts won’t interfere however due to how we handle the lights / sirens, you won’t be able to turn them on using Luxart or vice versa

Our script is more aimed at turning normal vehicles into emergency ones

Having a strange issue.

Some of our marked cars we use for our department have Rx2700 lightbar and some objects and other singles loading on it. 2.0.3. version. Such as one of our 18 chargers. It doesn’t matter who spawns it either. EVEN if they don’t have access to the EVC script it still loads the lights. We have our config set to save by User+Plate. Is it a bug or something? I’ve tried deleting the EVC json file but it keeps getting recreated with various lights in it already set up it seems. Not sure what to do. Its almost like its been saved to that model. Regardless of license plate or user.

Hey,

Could you send the EVC.json here?

When it’s saved as user+plate, the script will check the owner of the entity and the plate. Are your vehicles spawned server side or client side?
I’ll verify that it’s working properly asap

EVC.json (351.3 KB)

For spawning LEO cars we use GitHub - Sc0ttM/SEM_InteractionMenu: Multi Purpose FiveM Interaction Menu

Do you know which one spawns when it shouldn’t ?

From your config, there’s :

  • 4 models : 1231397769, -353587902, -1013450936, -1089302525
  • 3 plates 05GRK687, PDRO2LOW, 28HUM896
  • The rest is identifier + plate

The priority is identifier+plate > plate > model

To properly delete the EVC.json, stop the script, delete the file and then start the script

That menu seems to spawn vehicle client side so I don’t see why there would be an issue

It’s working fine on my end, only the identifier that saved the car is able to spawn it with the attachments

New releases :

v2.0.6

:white_check_mark: Save a config as a template
:white_check_mark: Template can be loaded onto any vehicle using the menu or the event TriggerServerEvent("EVC:SpawnTemplate", NetworkGetNetworkIdFromEntity(veh), template_name)
:white_check_mark: Bugfix siren turns off when in other police car

v2.0.5

:white_check_mark: Config option to spawn objects / lights only if the player spawning the vehicle is whitelisted
:white_check_mark: Clean up of the configuration code
:white_check_mark: Add config for Side Runners Pack

v2.0.4

:white_check_mark: Add an option to enable/disable lights, objects and siren on a vehicle
:white_check_mark: Add export to check if a vehicle has lights : exports.EmergencyVehicleCreator.HasLights(veh)
:white_check_mark: Add export to check if a vehicle has objects : exports.EmergencyVehicleCreator.HasObjects(veh)
:white_check_mark: Add export to check if a vehicle has sirens : exports.EmergencyVehicleCreator.HasSirens(veh)

Good evening! I bought EVC a few weeks ago. But when I place a lightbar inside the vehicle (behind window) it’s not visible on the outside. Can I change that?

Hey, EVC is the script to place the lightbars. The lightbars themselves are not created by us.
I invite you to contact the creator of said lightbar :wink:

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Thanks! I will do that

Suggestion for Config option!

MaxLights.

Maximum Amount of lights that can be added to a vehicle.
We have idiots putting 40 lights on cars which is causing crashes.

Good idea, will add to the next release

1 Like

New update :

2.0.9

:white_check_mark: Set maximum number of lights / equipements per vehicle
:white_check_mark: Extras on objects as well as on lights
:white_check_mark: Bugfix error on server identifier is nil
:white_check_mark: Extras and doors settings will be applied on load

1 Like

Hey, we are using the evc script with ESX Jobs and managed to limit the usage of the Script to a user_license. I’m wondering if it is possible to limit the lights to different jobs. For example that the job “mechanic” only can choose the yellow ones and the “police” the blue-red ones… is it possible to modify the Config.Models.Lights in the Custom Files? I tried it, but couldn’t get it to run.

Another Question, is it possible to provide custom “Labels” to the Lightbars, e.g. that they are not displayed as ‘lightbarlong’, ‘lightbarlongred’