Embedded Textures make game crash

Convert any YDR with embedded textures make game crash
The issue happen mostly when object is destroyed, or culled

How to repro ? create an object and destroy it, or create object and go far far away :slight_smile:

Here a crash dump :
https://cdn.discordapp.com/attachments/543786130286313473/942560059886567424/CfxCrashDump_2022_02_13_20_32_09.zip

Already talk with Disquse, i just put here to have a trace and follow up

rage::grmShaderGroup destructor
the unknown field (rage::atArray) at 0x20 offset of the struct somehow being corrupted during destructing

This looks related to padding here, as per usual. Was wrong for V before, I suspect now it’s wrong here.