Dynamic Service

We run all our servers behind a dynamic service, locations and connections change all the time but it seems you are locking the user down to IP address, what gives guys no one not even minecraft limit users like this, is this something your going to change or what?

I been reading up on this key server problem also I not happy about that but even tho I don’t like it’ I do have to deal with aurth servers with out minecraft servers so we can live with it, but you don’t let use use it with dynamic services what makes no sense.

Also why fix to one host, when locatin and more hosts supporting your software would make users want to use you more, there is no need at all or the keyserver, my advice remove it and add dynamic IP support.

If you can’t address these problems now I had to use social club to even use this software I do have other options and some nippy options two, your the best for the all around support but your not best for speed or user caps.

I feel you have said FU to users that want to host just for there selves and friends and 100% FU to local hosted servers what don’t need out side access for lets say lan parties and so on.

Is the server fully open source ? maybe away around this for offline servers and dynamic servers is to make the changes them selves and compling it them selves.

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what the actual… :man_facepalming:

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yeah this really makes no sense to be honest… if you are going to be running a server dynamic ip’s simply isnt smart and VPS’s are cheap enough to rent if you are aiming for it to be public.

Local lan servers dont matter much it will work regardless of your static or dynamic ip just use your local ip in this situation.

Why would i pay for a VPS are you nuts? and why would we using a dynamic IP well that is simple most UK connections if not business are dynamic even most business are also, so try that one again please dynamic IP’s are used right under your noise and you wouldn’t really know I been running web hosting and other games on dyanmic for years with NO problems at all.

The FiveM server wont start if it can’t talk to the key server so a lan server wont work.

Saying something is not smart is bull, tho static IP addresses are EASY there not perfect for sure and I wouldn’t want to give any user a bloody IP this is 2018, domain addresses are the norm for all most all games, as much as you think you are talking to a fool because my replies will have shit load of mistakes, dyslexic for you, I know how to build a network and run servers I ran them for over 10 years and always on a dynamic IP part from the hand full of US based web servers I had in the past what was VPS’s what came with dedicated IP’s

If I can compile the source myself with out the key server I do that, if they add a local hosting option for lan parties would also be a good option, these key servers from what I read is a new thing.

Blame the people who wouldnt follow the ToS for these keys to even exist.

Not much you can do about it.

Buying vps is nuts? Sure whatever you say.

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What? FiveM doesn’t lock anything down to IP addresses

What “dynamic services” are you talking about exactly?

Define “dynamic IP support” please because you can just use dynamic DNS for your hostname if that’s what you want.

What has this to do with “Dynamic Services”? Besides it’s only a good thing that social club verification is built in, isn’t it? Social club is required to check if you actually own the game. Sounds fair enough right, or are you a pirate supporter?

What kind of FU are you talking about? Anyone can make a server, the wiki is available for everyone. Getting a server key is also very simple and there’s no limit to “self / home-based hosting”.

No the server code is not 100% open source afaik. Reasons for this have been mentioned before on the forums and on discord. I’m sure an element would be able to confirm this if that’s what you’re asking.

Then I don’t see why FiveM servers would be much different and cause you such pain? Simply register a key for a certain IP, add it to your server configuration. And simply setup Dynamic DNS using your domain and you’re done. When your IP changes, you don’t need to register another key, you can keep using the existing key.

You can’t even launch FiveM properly without authenticating, so why would you want an offline server if you can’t play FiveM offline?

Then why exactly if you used VPS’s in the past, would you not want to use it for a FiveM server now? It really doesn’t take a high performance VPS just for a single fxserver.

Again, you can’t play FiveM offline. Maybe for a couple of days but after a few days, the session ends and you have to re-authenticate. Servers running completely offline is thus not an option that will ever be added afaik.

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You can run an open-source server and client build fine, however you’ll find that playing offline still isn’t possible due to anti-piracy measures implemented in FiveM.

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Most of your replies was to my replies to another user but using a dns address host like dyn and I do wont work with the key servers I tried it tell you that the address given is not valid there for the key server wont accept URLS as the IP address what these day and age is the norm.

Why would I pay for a VPS now when I have powerful servers right here in front of me? Or yes lets by a new car when the car we have is better but its green and the new car is red … no that logic does not work we already have the hardware and big internet connection to support the user base and software.

The thing about the offline part of the client I didn’t even know I am looking at the server part of the software right now but FiveM state it checks with rockstar, this can be easy done and then leaving the game open to connect to the offline server after and things like that.

Or that offline for a few days thing would work for a wee lan party what we also wanted to do.

hand gon I reading this all side ways lol so if I register the key with IP X and IP changed to IP Y the key is still valid even if I used IP X ? if so this could of been made much known BUT same time I little confused on why the key server was created it’s not going to check the IP the key belongs to …

If that is the case about IP address then 90% of my post it mute anyway but it wont accept a url as a address and this is what I meant by dynamic support.

And you answered my question about the open source part so I think I am done here.

So I might of confused the living shit out of you but you managed to answer my question if that is the facts about the IP address.

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Well that’s very easy, just enter your real ip once when registering a key, and that key will be valid to use with your other “dynamic” ip’s after that.

I misunderstood that part, I thought you already had (multiple) VPS('s) hosted externally.

Elements, correct me if I’m wrong, but I believe it was created to have contact information linked to every server. Because the key is required, a forum account is also required. And to have a forum account, you need a verified email first. Granted, some people may create spam accounts using spam emails, but for some more serious/big communities those email addresses will often be actually used. Thus, in case of some problems with a community regarding blacklisting/tos/whatever there may be, there will then always be a contact method for the elements to contact a server owner.
Afaik, that’s one of the reasons it was created. Other reason: preventing unauthorized GSP’s from easily providing auto-configured servers.

Probably because the serverlist also uses IP’s, because that’s what the client uses to connect to the server.

Got to admit, some parts were a bit confusing yeah, because I simply didn’t understand what you were trying to say. Though hopefully this reply answers the rest of your questions.

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You have answered my questions and then some, thanks, I will try that soon, just need to move things around in the office to make the changes this week, thanks.

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