Drugs Wars Update (mpchristmas3/2802 ) - Info

Yes, crash with

21936/ Legacy crash hash: ink-texas-cola
21936/ Stack trace:
21936/ GTA5_b2802.exe!sub_141639B38 (0x32)
21936/ GTA5_b2802.exe!_getScriptGuidForEntity (0x22)
21936/ GTA5_b2802.exe!sub_1403FD6FC (0x57)
21936/ GTA5_b2802.exe!sub_140EBA638 (0x131)
21936/ GTA5_b2802.exe!sub_140F1AD50 (0x50)
21936/ GTA5_b2802.exe!sub_140F1ADFC (0x93)
21936/ GTA5_b2802.exe!sub_140933A8C (0x150)

Same with clear cache and last artifacts

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Yes… Ignore everything I just said. Very good…

I’m not here to cry, but to report somethings for others users.

I know how make an artifacts update or a gambuilds changement, so stay calm.

Has anyone else tested streaming clothes to 2802 and run across and issue with P_HEAD components where GetNumberOfPedPropDrawableVariations(PlayerPedId(), 0) returns a number as expected (260 in my case), but when trying to set the prop variation using SetPedPropIndex, the prop doesn’t appear on the ped? This issue affects all props in the P_HEAD category, including base game DLC except #0-4

This behavior only happens when my addon clothing pack containing P_HEAD components is started, and no changes have been made to the pack since running fine on 2699.

nice thing

Some of these names won’t work, you have to use the following for the newspaper

WEAPON_ACIDPACKAGE  - Journal paper

the bat seems to be the original bat, just has different liveries, same with the knife.

Source: https://forge.plebmasters.de/weapons

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After some further investigating, it seems that each gender is limited to 67 P_HEAD components across all streamed clothing packs. This seems to be a new limitation implemented in 2802. Any way to confirm this finding?

In current game version b2802 (mpchristmas3), we have about 14 additional free .ymt slots to be used, 2 less than b2699

Our current clothing setup is 3 resources with a total 4 YMTs per gender (1 per + 1 creature metadata in resource 1). Resource 1 has all our P_HEAD components, and when there are more than 67 P_HEAD components present in the YMT, the above behavior is exhibited. Based on that I don’t think it’s a YMT limit issue.

Its another ped clothing limit. It has been reported here Maybe a issue with SetPropIndex (2612)? ¡ Issue #1486 ¡ citizenfx/fivem (github.com) and here Helmets/Hats Disappearing - FiveM Discussion / Bug reports - Cfx.re Community

Anyone else crashing on load in?

Some of your scripts and / or maps will be causing it. Gamebuild is still unstable.

Good find. I guess this limit went down even more in this update, but it doesn’t really correlate with the number of items added to the P_HEAD category in the DLC clothing. Pretty weird.

You can try using a mod called Traffic Plus+ on 5MODS

build is available on canary version

What is the Gooch ped name?

Just go to your FiveM files and in CitizenFX.ini set UpdateChannel to canary and SavedBuildNumber to 2802.
Make sure your fxserver is on game build 2802 (set by convar sv_enforceGameBuild, e.g. sv_enforceGameBuild 2802).

Hey when i try and enforcing my servers gamebuild i just can join it im using latest under fivem settings and latest artifacts

Servers artifacts 6183 and needs to be on Canary.

did you know when its on stable build?