Are the new emotes coming to dpemotes ?
RPEmotes, and if they’re worthy, sure. Rockstar adds thousands of animations, I don’t go through every DLC looking for them. Easier to just add addon.
I’m so sorry, Are we able to enable this DLC on FiveM yet just by enforcing gamebuild?
2802 is now live
Canary and latest latest server artifacts. Expect bugs and possibly crashes. Think of Canary as “beta”. It’s not meant for production yet so don’t complain about it like a child.
Yes, crash with
21936/ Legacy crash hash: ink-texas-cola
21936/ Stack trace:
21936/ GTA5_b2802.exe!sub_141639B38 (0x32)
21936/ GTA5_b2802.exe!_getScriptGuidForEntity (0x22)
21936/ GTA5_b2802.exe!sub_1403FD6FC (0x57)
21936/ GTA5_b2802.exe!sub_140EBA638 (0x131)
21936/ GTA5_b2802.exe!sub_140F1AD50 (0x50)
21936/ GTA5_b2802.exe!sub_140F1ADFC (0x93)
21936/ GTA5_b2802.exe!sub_140933A8C (0x150)
Same with clear cache and last artifacts
Yes… Ignore everything I just said. Very good…
I’m not here to cry, but to report somethings for others users.
I know how make an artifacts update or a gambuilds changement, so stay calm.
Has anyone else tested streaming clothes to 2802 and run across and issue with P_HEAD
components where GetNumberOfPedPropDrawableVariations(PlayerPedId(), 0)
returns a number as expected (260 in my case), but when trying to set the prop variation using SetPedPropIndex
, the prop doesn’t appear on the ped? This issue affects all props in the P_HEAD
category, including base game DLC except #0-4
This behavior only happens when my addon clothing pack containing P_HEAD
components is started, and no changes have been made to the pack since running fine on 2699.
nice thing
Some of these names won’t work, you have to use the following for the newspaper
WEAPON_ACIDPACKAGE - Journal paper
the bat seems to be the original bat, just has different liveries, same with the knife.
After some further investigating, it seems that each gender is limited to 67 P_HEAD components across all streamed clothing packs. This seems to be a new limitation implemented in 2802. Any way to confirm this finding?
In current game version b2802 (mpchristmas3), we have about 14 additional free .ymt slots to be used, 2 less than b2699
Our current clothing setup is 3 resources with a total 4 YMTs per gender (1 per + 1 creature metadata in resource 1). Resource 1 has all our P_HEAD components, and when there are more than 67 P_HEAD components present in the YMT, the above behavior is exhibited. Based on that I don’t think it’s a YMT limit issue.
Its another ped clothing limit. It has been reported here Maybe a issue with SetPropIndex (2612)? · Issue #1486 · citizenfx/fivem (github.com) and here Helmets/Hats Disappearing - FiveM Discussion / Bug reports - Cfx.re Community
Anyone else crashing on load in?
Some of your scripts and / or maps will be causing it. Gamebuild is still unstable.
Good find. I guess this limit went down even more in this update, but it doesn’t really correlate with the number of items added to the P_HEAD category in the DLC clothing. Pretty weird.
You can try using a mod called Traffic Plus+ on 5MODS
build is available on canary version
What is the Gooch ped name?