DRUG SELLING [QB/QBox/ESX] [PAID] | No Npc Required

:fire: Description

Transform your server’s criminal economy with the ultimate FiveM drug selling script. Unlike basic interaction scripts, this system offers a fully player-driven experience designed to immerse your players in the gritty reality of street-level narcotics.

From realistic negotiations to zone-restricted dealing, this drug script forces players to be smart about where and how they move product. Whether you need a standalone solution or a replacement for your current drug selling mechanic, this resource creates dynamic, high-stakes roleplay moments compatible with every major dispatch and inventory system.

Script Preview

:white_check_mark: Features:

  • :no_entry_sign: Player-Driven Drug Selling – No reliance on static NPCs. This drug script puts the economy in the players’ hands, encouraging real street interactions and turf wars.
  • :earth_africa: Zone-Based Sales – Configure specific territories for drug selling, turning specific hoods or corners into high-activity crime zones.
  • :chart_with_upwards_trend: Dealer Leveling System – A progression-based drug script where players earn XP per sale. Leveling up unlocks bulk orders, better prices, and street cred.
  • :package: Dynamic Market Mechanics – Random pricing, bulk requests, and varying profit margins make every drug selling interaction feel unique and risky.
  • :moneybag: Flexible Currency – Configurable to payout in Black Money or Clean Cash depending on your server’s economy balance.
  • :rotating_light: Integrated Police Alerts – Seamlessly connects with ps-dispatch, qb-dispatch, and others to trigger police calls when a drug deal goes south.
  • :toolbox: Fully Customizable Props – Adjust tables, baggies, scales, and animations to fit the specific aesthetic of your server.
  • :pill: Multi-Drug Support – Pre-configured for Meth, Weed (OG Kush, Skunk), and Cocaine, but you can easily add any custom item to the drug script config.
  • :gear: Highly Optimized – Runs smoothly with 0.00ms idle, ensuring your server performance stays high even during peak drug selling hours.
  • :globe_with_meridians: Multi-Language Ready – Built-in support for EN, DE, ES, FR, IT, and TR.

:hammer_and_wrench: Compatibility

:small_blue_diamond: Frameworks: ESX, QBCore, QBox
:small_blue_diamond: Inventories: ox_inventory, all esx and qbcore inventories
:small_blue_diamond: Dispatch Systems: ps-dispatch, aty_dispatch, rcore, quasar, op, lb-dispatch
:small_blue_diamond: ContextMenu: ox_lib, lation_ui
:small_blue_diamond: Skill Check: ox_lib, ox_lib_circle, lation_ui
:small_blue_diamond: Notifications: ox_lib, esx, qb-core, okok, wasabi, lation_ui
:small_blue_diamond: Logging: Discord, Fivemanage, Fivemerr

:shopping_cart: Purchase & Download

Ready to upgrade your drug selling mechanics?

:lock: Get the Escrow Version

:unlock: Get the Open Source

:gear: View the Configuration File

Screenshots:

Progress Menu

Skillbar

Animation Prop

Zone Selling

Code is accessible Yes (Open Source Available)
Subscription-based No
Lines (approximately) 1400+
Requirements ox_lib
Support Yes

Open to Suggestions for this

$9.99?! :woozy_face:

It’s quite reasonable

Not to drag your script cause it does what you say it does… but there’s so many free ones that do the same and more…

It’s upto you, Not pressuring anyone to buy it. Anways Thanks

1 Like

can u help me i cant make a ticket and i got it and havingn issues

Drug Script V1.2.5 Changelog

  • Added Level System
  • Optimized Code
  • Added TextUI Back
  • Added Improved Police Check
  • Added Price Multiplier according to Level
  • Added Skill Check
  • Added Level Requirement at Zone Selling
  • Improved Dispatch System
  • Added Language Support for De, Es, Fr, It, Tr

Drug Dealer V1.3.0

  • Improved the Security of Events
  • Added Better Language Function no need to set ox lang in server.cfg
  • Added Item Check for Config.Drugslist, It will give warning if item are not defined in your framework
  • Improved Support for Qbox
  • You can now change the export object of framework from Config

So do you sell to NPCs or Players? And if NPCs do you chase them or do they walk up to you and interact?

They come to you and you have option to Sell. This is the updated video preview: https://www.youtube.com/watch?v=VJGsYzVGnfc