Key Features
User-Friendly Interface β A sleek, intuitive design for easy navigation.
ESX & QB-Core Compatible β Seamlessly integrates with both frameworks.
Custom Payment Settings β Choose between black money or regular cash, and money as an item or account balance.
NPC Locations β Configure multiple NPC spawn points and zones for dynamic interactions.
Customizable Player Levels β Set required sales and bonus multipliers for different player levels.
Failure Chance β Adjust the likelihood of a failed sale, adding a challenge to the process.
Deal Timeout β Set a maximum time limit for completing sales.
Clear Notifications β Players receive feedback about the sale process, including success or failure messages.
Optimized Performance β Lightweight with no impact on FPS.
Easy Configuration β Fully customizable and easy to set up.
PREVIEW
BUY
DISCORD
Config.lua
Config.Framework = "ESX" -- Framework used: "ESX" or "QB" for server-side integration
Config.BlackMoney = true -- If true, payments use black/dirty money; if false, regular cash
Config.MoneyAsItem = true -- If true, money is an inventory item; if false, itβs an account balance
Config.Locale = "en" -- Change the language of the script
Config.Failure = 20 -- Chance of sale failure (1 = 20%); set to nil for 100% success
Config.DealTimeout = 300 -- Time limit for deals in seconds (300 = 5 minutes)
Config.name = "Drug Dealer" -- App name
Config.description = "Deal dope, dodge the cops" -- Adds a roleplay vibe
Config.defaultApp = false -- If false, app must be installed; if true, itβs pre-installed
Config.size = 25400 -- App size in KB (25.4 MB) for LB-Phone storage
Config.price = 0 -- Cost to install app in dollars (0 = free)
Config.drugs = { -- List of drugs available for sale
{item="maria", label="Weed", price=500, minAmount=1, maxAmount=10, zones={1}, image="baggy_weed.png", minLevel=1}, -- Weed: $500/unit, sell 1-10 in Grove, level 1+
{item="coca", label="Coke", price=1000, minAmount=1, maxAmount=5, zones={2, 5}, image="baggy_cocaine.png", minLevel=3}, -- Coke: $1000/unit, sell 1-5 in Pier/Paleto, level 3+
{item="lsd", label="LSD", price=800, minAmount=1, maxAmount=8, zones={1, 2, 3}, image="lsd.png", minLevel=2}, -- LSD: $800/unit, sell 1-8 in Grove/Pier/Vinewood, level 2+
{item="meta", label="Meth", price=1200, minAmount=1, maxAmount=3, zones={4, 5}, image="baggy_meth.png", minLevel=4}, -- Meth: $1200/unit, sell 1-3 in Sandy/Paleto, level 4+
{item="mush", label="Mushroom", price=1200, minAmount=1, maxAmount=3, zones={1, 4}, image="mushroom.png", minLevel=2}, -- Mushroom: $1200/unit, sell 1-3 in Grove/Sandy, level 2+
{item="opium", label="Opium", price=1200, minAmount=1, maxAmount=3, zones={5}, image="opium.png", minLevel=1}, -- Opium: $1200/unit, sell 1-3 in Paleto, level 1+
{item="crack", label="Crack", price=700, minAmount=1, maxAmount=5, zones={1, 4}, image="crack.png", minLevel=3}, -- Crack: $700/unit, sell 1-5 in Grove/Sandy, level 3+
{item="heroin", label="Heroin", price=1500, minAmount=1, maxAmount=4, zones={4, 5}, image="drug_heroin.png", minLevel=5}, -- Heroin: $1500/unit, sell 1-4 in Sandy/Paleto, level 5+
{item="xtc", label="Ecstasy", price=900, minAmount=1, maxAmount=6, zones={2, 3}, image="xtc_baggy.png", minLevel=2}, -- Ecstasy: $900/unit, sell 1-6 in Pier/Vinewood, level 2+
{item="oxy", label="Oxycontin", price=1100, minAmount=1, maxAmount=5, zones={3, 4}, image="oxy.png", minLevel=3}, -- Oxycontin: $1100/unit, sell 1-5 in Vinewood/Sandy, level 3+
{item="lean", label="Lean", price=600, minAmount=1, maxAmount=7, zones={1, 2}, image="drug_lean.png", minLevel=1}, -- Lean: $600/unit, sell 1-7 in Grove/Pier, level 1+
{item="hash", label="Hash", price=850, minAmount=1, maxAmount=8, zones={1, 3}, image="drug_hash.png", minLevel=2} -- Hash: $850/unit, sell 1-8 in Grove/Vinewood, level 2+
-- {item="example", label="Example", price=69, minAmount=1, maxAmount=8, zones={1, 3}, image="drug_hash.png", minLevel=2} -- example
}
Config.levels = { -- Player rank progression based on sales
{ level = 1, name = "Newbie", salesRequired = 0, bonusMultiplier = 1.0 }, -- Level 1: Starting rank, no bonus
{ level = 2, name = "Rookie", salesRequired = 25, bonusMultiplier = 1.1 }, -- Level 2: 25 sales, 10% bonus
{ level = 3, name = "Hustler", salesRequired = 75, bonusMultiplier = 1.2 }, -- Level 3: 75 sales, 20% bonus
{ level = 4, name = "Dealer", salesRequired = 150, bonusMultiplier = 1.35 }, -- Level 4: 150 sales, 35% bonus
{ level = 5, name = "Trader", salesRequired = 300, bonusMultiplier = 1.5 }, -- Level 5: 300 sales, 50% bonus
{ level = 6, name = "Boss", salesRequired = 600, bonusMultiplier = 1.75 }, -- Level 6: 600 sales, 75% bonus
{ level = 7, name = "Kingpin", salesRequired = 1200, bonusMultiplier = 2.0 }, -- Level 7: 1200 sales, 100% bonus
{ level = 8, name = "Overlord", salesRequired = 2000, bonusMultiplier = 2.25 }, -- Level 8: 2000 sales, 125% bonus
{ level = 9, name = "Tycoon", salesRequired = 3500, bonusMultiplier = 2.5 }, -- Level 9: 3500 sales, 150% bonus
{ level = 10, name = "Legend", salesRequired = 5000, bonusMultiplier = 3.0 } -- Level 10: 5000 sales, 200% bonus
-- { level = 11, name = "Example", salesRequired = 10000, bonusMultiplier = 5.0 } -- example
}
Config.dataFile = "player_data.json" -- File where player progress (sales, level) is saved
Config.NPCLocations = { -- NPC spawn locations for drug sales, organized by zone
[1] = { -- Zone 1: Grove
peds = {"a_m_m_eastsa_01", "g_m_y_fam_01", "g_m_y_ballaeast_01"}, -- Ped models: urban gang types
locations = { -- Coordinates (x, y, z, heading) for NPC spawns
vector4(282.73, -1898.99, 27.27, 45.02),
vector4(208.66, -1895.22, 24.81, 52.00),
vector4(148.77, -1904.60, 23.53, 338.23),
vector4(2.90, -1893.09, 23.70, 235.12),
vector4(-34.25, -1847.03, 26.19, 235.61),
vector4(95.71, -1682.40, 29.26, 142.99),
vector4(216.41, -1717.38, 29.68, 315.60),
vector4(240.71, -1687.71, 29.70, 242.73),
vector4(200.05, -2002.05, 18.86, 249.02),
vector4(235.98, -2046.31, 18.38, 308.14)
}
},
[2] = { -- Zone 2: Pier/Beach
peds = {"a_m_y_beach_01", "a_f_y_beach_01", "s_m_m_surfer_01"}, -- Ped models: beachgoers and surfers
locations = { -- Coordinates for NPC spawns
vector4(-1233.18, -1191.47, 11.26, 186.72),
vector4(-1371.13, -1001.57, 8.29, 212.44),
vector4(-1385.80, -976.33, 9.27, 319.55),
vector4(-1381.08, -941.07, 10.18, 130.33),
vector4(-1063.53, -1160.32, 2.75, 39.80),
vector4(-938.74, -1087.90, 2.15, 131.98),
vector4(-1011.31, -1223.98, 5.95, 228.48),
vector4(-1083.38, -1261.91, 5.58, 310.20),
vector4(-1458.81, -659.20, 29.58, 34.94),
vector4(-1467.56, -665.50, 29.58, 41.39)
}
},
[3] = { -- Zone 3: Vinewood Houses
peds = {"a_m_y_vinewood_01", "a_f_y_vinewood_01"}, -- Ped models: wealthy/hip Vinewood residents
locations = { -- Coordinates for NPC spawns
vector4(-1174.39, 440.09, 86.85, 82.00),
vector4(-1122.48, 486.35, 82.36, 164.65),
vector4(-1167.13, 568.76, 101.83, 168.45),
vector4(-1277.98, 496.80, 97.89, 260.16),
vector4(-1371.47, 443.95, 105.86, 75.09),
vector4(-1346.11, 560.89, 130.53, 42.65),
vector4(-1367.40, 610.56, 133.88, 287.89),
vector4(-418.04, 569.03, 125.06, 169.22),
vector4(-312.20, 475.47, 111.82, 115.14),
vector4(-174.60, 502.63, 137.42, 98.97)
}
},
[4] = { -- Zone 4: Sandy Shores
peds = {"a_m_m_hillbilly_01", "a_m_m_hillbilly_02", "a_f_m_fatwhite_01"}, -- Ped models: rural hillbilly types
locations = { -- Coordinates for NPC spawns
vector4(1803.60, 3913.73, 37.06, 105.60),
vector4(1880.39, 3920.81, 33.21, 105.19),
vector4(1916.18, 3909.46, 33.44, 233.96),
vector4(1945.17, 3848.00, 32.16, 295.66),
vector4(1932.91, 3804.92, 32.91, 131.11),
vector4(1774.82, 3742.74, 34.66, 122.75),
vector4(1545.11, 3600.14, 35.43, 36.98),
vector4(1435.27, 3657.23, 34.44, 293.75)
}
},
[5] = { -- Zone 5: Paleto Bay
peds = {"a_m_m_farmer_01", "a_m_o_tramp_01", "a_f_m_tramp_01"}, -- Ped models: farmers and vagrants
locations = { -- Coordinates for NPC spawns
vector4(-300.97, 6256.48, 31.49, 235.82),
vector4(-227.82, 6333.93, 32.42, 163.87),
vector4(-272.52, 6400.97, 31.50, 225.89),
vector4(-238.19, 6423.80, 31.46, 226.32),
vector4(-214.92, 6444.27, 31.31, 306.84),
vector4(-150.01, 6416.00, 31.92, 51.36),
vector4(-20.51, 6490.64, 31.50, 43.15),
vector4(-103.72, 6331.03, 31.58, 319.49),
vector4(-272.64, 6181.81, 31.52, 332.43)
}
-- [6] = { -- Zone 6: YOUR EXAMPLE ZONE
-- peds = {"a_m_m_farmer_01", "a_m_o_tramp_01", "a_f_m_tramp_01"}, -- Ped models: CHANGE IT FOR WHAT U WANT
-- locations = { -- Coordinates for NPC spawns
-- vector4(-300.97, 6256.48, 31.49, 235.82),
-- vector4(-227.82, 6333.93, 32.42, 163.87),
-- vector4(-272.52, 6400.97, 31.50, 225.89)
-- }
}
}
Code is accessible | Config.lua & Styles |
Subscription-based | No |
Requirements | LB-PHONE |
Support | Yes |