Description:
This is a drug addiction script working with QBCore Framework.
Features:
- Customizable addictions depending on your server drugs and items.
- Addiction increases depending on the rate of using specific items.
- Custom game effects when addicted players feel the need to a specific addiction (weed, alcohol, cigarettes…)
- An item to help the players reduce/remove their addictions.
- Every single detail can be configured through the
config.lua
.
- 0.00ms on idle.
- A modern UI.
Preview (video)

ESCROW-ESX: TEBEX ESCROW
ESCROW-QB: TEBEX ESCROW
OPEN SOURCE-QB: TEBEX OPENSOURCE
OPEN SOURCE-QB: TEBEX OPENSOURCE
CONFIG EXAMPLE:
A |
B |
Code is accessible |
Yes |
Subscription-based |
No |
Lines (approximately) |
600 |
Requirements |
QBCore/ESX |
Support |
Yes |
2 Likes
Hi! I’m looking for a comprehensive system that will support addictions + effects when item is consumed, easy to configure, does yours include the effects?
Hello @NoAimGirlKane, our script has effects when your character feels the need to consume the drug that he’s addicted to. If he doesn’t consume the drug, he will get effects that are configurable (duration, type…). It does not include effects when you consume them as you can find them easily for free.
you should tell them in description that it is also usable with esx 
i will give it a try to make my community addicted to all that crazy drugs on our server 
1 Like
Thanks for considering our script. Your players will for sure enjoy it!
1 Like
Unfortunately, I’ve seen that it’s a pain to configure 2 scripts (effects and addictions) and I was looking for a script that would centralize everything, which would have been a banger.
We’re making an advanced ALL IN ONE drug script.
Here is a sneakpeek :
1 Like
Looks awesome. I would just need the effects and addictions so is it possible to deactivate the whole farming creation?
A pile of dog poop, I’ve never seen a script like this before, without even a way to open the menu, instructions? Key?
do you not read? its /addictionui
1 Like