Footage is from an early beta build, this resource has been updated to correctly show smoke depending on drivetrain, and considers all vehicle tyres. Look at the screenshots below.
Youtube Showcase here
Welcome to KJ Driftsmoke! This script will transform your drift & burnout smoke into a way better experience. All smoke is also seamlessly synced between players!
This is a standalone script, meaning it does NOT require ANY other scripts for it to work. This means it works on ESX, QB-Core or any other framework you may be using.
Worried about performance? Don’t be! It’s super light on the system, – around ~0.02 ms in a the city with traffic density at 1.0 and as low as ~0.01 ms elsewhere.
FEATURES:
- Works with colored tire smoke.
- Will work with all cars. (Even modded!)
- Synced smoke effects for burnouts and drifts visible to all players.
- Customizable drift smoke density, alpha, and size.
- Adjustable burnout smoke growth rate for personalized performance.
- Smoke only generates on the surfaces you allowed in the config. By default, no smoke will be created when offroading. (Can be customized and disabled via the config)
- An easy to use vehicle whitelist so you can choose what vehicles create the smoke.
- Distinguishes between front-wheel and rear-wheel drive for realistic burnout smoke.
- Minimal impact on system performance: ~0.03 ms in busy city areas, ~0.01 ms elsewhere.
Screenshots
Smoke coming from all wheels.
FWD Burnout.
Player Synced smoke + colored smoke!
My other script:
Car / Vehicle Radio: Standalone Synced Vehicle Radios!
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | ~400 |
Requirements | NONE |
Support | Yes! |