How do i add don ycd files into this?
Hello. Anyone know why I am getting this error ?
It works on our test server but on live it does not.
How do I add my custom animation to dpemotes? How to make animation walking?
in AnimationList.lua
I was able to add my own custom animation, and reproduce it. But if you add a prop to it, an error comes out. If the same code is inserted in the place of the default animation, everything works. What to do?
Code in AnimationList:
[âdetectiveâ] = {âexport@detectiveâ, âdetectiveâ, âDetectiveâ, AnimationOptions =
{
Prop = âprop_fib_badgeâ,
PropBone = 18905,
PropPlacement = {0.10, 0.0, 0.04, 270.0, 0.0, 0.0},
EmoteLoop = true,
EmoteMoving = true,
}},
Error:
Make sure your formatting is correct. In the error message screenshot you have provided, it says }
expected to close at line 2053, so you need to look at line 2052, 2053, 2054 and figure it out.
If I have used previous dpemotes with sql. Would this be the issue in my errors?
Hello. I have a short question. what would be the correct lines if I would like to build this into another script that he should cancel the animation on the X key and delete the prop.
Iâve already looked but Iâm not quite smart yet
Is it possible to order by the display name of the emote? When I translate the name, for example âWineâ is does not appear in order in the list
I genuinely donât know what youâre asking but it has to be formatted the way it is formattedâŚ
Hello! Itâs me again)
I made animation in 3ds max and added it to dpemotes. I set âEmoteLoop = falseâ
, but it still goes in a circle (
What can be done?
2022-04-21 11-27-39.mkv (24.3 MB)
Anyone have a problem with reassigning the menu open keybind. I have attempted to change it to F6 and it will not accept the change. Even after restarting the resource and server restart, the original keybind is what opens it and this conflicts with another menu. Any suggestions?
Try setting the keybind to 167, which is F6. It may be that you simply entered âF6â. If you use my fork, I believe you can set it to F6, it is currently set to âF5â.
If youâre using @anon70864786 's fork, I used the RegisterKeyMapping which will keep the first value a client encoutered, this mean that youâll have to change it in your keybinds, and if you change it in the code, future user (who do not already have a keybind set for this) will get the new keybind from the code.
how can I unbind an emote?
you need to set up your database
How do you change the animation height? Some animations pop the player up to be floating.
Is there a way to make some animations work similar to âsitchairâ where prop placement doesnât effect where you end up?