dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes

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where do i find version 1.7, all I see on the Github is 1.5.1a?

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optimisation 0.01ms

replace to EmoteMenu line 258

function OpenEmoteMenu()
menuopenemote = true
mainMenu:Visible(not mainMenu:Visible())
end

function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end

AddEmoteMenu(mainMenu)
AddCancelEmote(mainMenu)
if Config.WalkingStylesEnabled then
AddWalkMenu(mainMenu)
end
if Config.ExpressionsEnabled then
AddFaceMenu(mainMenu)
end

_menuPool:RefreshIndex()

local menuopenemote = false

Citizen.CreateThread(function()
while true do
Wait(0)

	if menuopenemote then 
    _menuPool:ProcessMenus()
	end
end

end)

Citizen.CreateThread(function()
while true do
Wait(60000)
menuopenemote = false
end
end)

RegisterNetEvent(“dp:RecieveMenu”) – For opening the emote menu from another resource.
AddEventHandler(“dp:RecieveMenu”, function()
OpenEmoteMenu()
menuopenemote = true
end)

2 Likes

Hello guy I keep getting this error with DPEmotes whenever I edit the Config. Lua, can someone help me with a fix?

Like if I change the bind to open the menu it breaks and then if I revert it back to the stock one from the .zip file it works no errors at all

Also happens if I change the bind to ragdoll (or set it to true/false) Custom Menu Background (or set it to true/false)

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Does anyone have the emote script to add to the menu thats points the gun to the right?

1 Like

@metalx69 do we have the latest version? :slight_smile: