where do i find version 1.7, all I see on the Github is 1.5.1a?
optimisation 0.01ms
replace to EmoteMenu line 258
function OpenEmoteMenu()
menuopenemote = true
mainMenu:Visible(not mainMenu:Visible())
end
function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
AddEmoteMenu(mainMenu)
AddCancelEmote(mainMenu)
if Config.WalkingStylesEnabled then
AddWalkMenu(mainMenu)
end
if Config.ExpressionsEnabled then
AddFaceMenu(mainMenu)
end
_menuPool:RefreshIndex()
local menuopenemote = false
Citizen.CreateThread(function()
while true do
Wait(0)
if menuopenemote then
_menuPool:ProcessMenus()
end
end
end)
Citizen.CreateThread(function()
while true do
Wait(60000)
menuopenemote = false
end
end)
RegisterNetEvent(“dp:RecieveMenu”) – For opening the emote menu from another resource.
AddEventHandler(“dp:RecieveMenu”, function()
OpenEmoteMenu()
menuopenemote = true
end)
Hello guy I keep getting this error with DPEmotes whenever I edit the Config. Lua, can someone help me with a fix?
Like if I change the bind to open the menu it breaks and then if I revert it back to the stock one from the .zip file it works no errors at all
Also happens if I change the bind to ragdoll (or set it to true/false) Custom Menu Background (or set it to true/false)
Does anyone have the emote script to add to the menu thats points the gun to the right?
not working
does anyone know how i can fix the props when i do beer or any of them they dont work it just in the hand
You should do Cayo Perico & Tuner DLC emotes.
Anyone figured out how to make it so when you select a walkstyle it saves to ur DB so when you relog it saves ur walkstyle (same goes for face expression if you use it).
Here are some fishing animations with the fishing rod in the correct hand:
These need to be added to DP.PropEmotes = {, inside the AnimationList.lua
}},
[“fishing1”] = {“amb@world_human_stand_fishing@idle_a”, “idle_a”, “Fishing1”, AnimationOptions =
{
Prop = ‘prop_fishing_rod_01’,
PropBone = 60309,
PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0},
EmoteLoop = true,
EmoteMoving = false,
}},
[“fishing2”] = {“amb@world_human_stand_fishing@idle_a”, “idle_b”, “Fishing2”, AnimationOptions =
{
Prop = ‘prop_fishing_rod_01’,
PropBone = 60309,
PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0},
EmoteLoop = true,
EmoteMoving = false,
}},
[“fishing3”] = {“amb@world_human_stand_fishing@idle_a”, “idle_c”, “Fishing3”, AnimationOptions =
{
Prop = ‘prop_fishing_rod_01’,
PropBone = 60309,
PropPlacement = {0.0,0.0,0.0,0.0,0.0,0.0},
EmoteLoop = true,
EmoteMoving = false,
}},
keep getting failed to load sever.lua any way to fix it
This are pretty useful, I originally had to use a vMenu scenario to do the fishing animation. Thanks!
[ script:dpemotes] Error loading script Server/Server.lua in resource dpemotes: @dpemotes/Server/Server.lua:21: attempt to index a nil value (global ‘Config’)
[ script:dpemotes] stack traceback:
[ script:dpemotes] @dpemotes/Server/Server.lua:21: in main chunk
[ c-scripting-core] Failed to load script Server/Server.lua.
[ script:dpemotes] Error loading script Server/Updates.lua in resource dpemotes: @dpemotes/Server/Updates.lua:1: attempt to index a nil value (global ‘Config’)
[ script:dpemotes] stack traceback:
[ script:dpemotes] @dpemotes/Server/Updates.lua:1: in main chunk
[ c-scripting-core] Failed to load script Server/Updates.lua.
&
the attached picture is the dpclothing error
It works but how do i remove a binded emote by using /emotebind
Where can I get this script?
I’ve got the same problem
Good evening, I have bound a few emotes today, but they are triggered randomly without me pressing the button, I have even deleted Fivem with Revo Uninstaller. I’m desperate because I can’t find anything on the internet. No, it’s not my keyboard as I have already deactivated the keys via the software.
this will make your menu just stay for 1 minute. since you add thread every 1 minutes to close
Can you make dpemotes but in esx menu please?