dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes

Not sure if shared before, but figured I’d share on here since you are actively still updating the script. Menu runs off the screen on my ultrawide monitor.

Hehe. Wish I could actually help in more ways than just kind words xD but sadly I’m not great at coding and I only know English as a language.

On a suggestion related note, I’ve noticed that neither esx nor any other emote mod does this but could you add the ability to save walking styles? It’s not a big issue. Just a little tedious to re-equip walking styles every time I log in. :smiley: Not really that big of a deal as I said haha. Though, I would like some re-naming if possible. Like, Tough and Tough2. I think tough2 is the female version. So maybe tough(f) or something. Anyway, those are really my own thoughts and they’re not mod-breaking in any way. Just, personal wishes. So feel free to ignore them. XD Still, awesome work~!

EDIT: PS, for the life of me I can’t figure out the difference between heels and heels2. Is there? I’m so lost. lol

A server recently added this to their server as the F10 key. For some reason it doesnt seem to work for me. Is there a reason for it ? Should a key be binded in the GTA settings or would it be another app that has the F10 binded ? I asked almost everyone on the server and it seems to be working for everyone except me. I resinstalled Fivem. Restarted my Pc. Cleared my cache. done it all but it doesnt seem to work for some reason. And yes my F10 key is working.

If your “drop ammo” key has been changed from F10, try whatever key that it has been rebound to. Also, this sounds simple, but try making sure your FN button is enabled, if you have one.

you could try using synced scenes for shared emotes using this method

    coords = GetEntityCoords(ped)

	targetPosition, targetRotation = vec3(coords), vec3(0.0, 0.0, GetEntityHeading(ped))

	netScene = NetworkCreateSynchronisedScene(targetPosition, targetRotation, 2, false, false, 1065353216, 0, 1065353216)
	NetworkAddPedToSynchronisedScene(ped, netScene, "switch@trevor@bridge", "throw_exit_trevor", 8.0, -8.0, 0, 0, 1148846080, 0)
	NetworkAddPedToSynchronisedScene(target, netScene, "switch@trevor@bridge", "throw_exit_victim", 8.0, -8.0, 0, 0, 1148846080, 0)
	NetworkStartSynchronisedScene(netScene)

no working how to instlla to vrp ?

Not sure if there is anything we can do about it… But when doing the pee emote it works and all but seems lately anyone who does it is then stuck with piss shooting out from them even after cancelling The emote and or also starting another emote. It’s basically like infinite pee. And it only shows up for other people not the person who did the emote. Hope that made sense.

I was messing around with NetworkCreateSynchronisedScene for quite a while but couldnt get it to show up right on both clients, i think its got some great uses though!

Strange, i havent run into this yet, might be a server related thing, like it lags and people get stuck perhaps, ill look into it

Saving walking styles is ezpz, BUT i already did the mysql stuff, and adding more to it now would probably require people to re upload the dpkeybinds.sql, or for me to make a seperate database table.
Wish i thought of saving the walking styles before i released all the db stuff :confused:

Im not sure… it was working fine… but something happened i dunno… but it wouldnt go away… until the person died… then it was fine… …

I also have a question… is there a way to make the sit emote lets say work like to where it auto aligns to the closest object/prop/chair? Might be too much for this though… i dunno… just suggestion

Ahh that’s alright. :smiley: Maybe at a later date it could be added as like, an optional thing. Where it’s like, “If you don’t want to use it, feel free not to update the database” thing. It’s really not that big of a deal. It’s only a super small thing that’s just more of a quality of personal life thing. Really nothing to be worried over. XD Still a great mod and I’ll continue to use it either way. :cat: Thanks for all your hard work. ^.^

Now I just need to figure out how to make ESX’s all in one menu call up DP Emotes instead of ESX animations. :thinking: Shouldn’t be too hard if I just add the coding I added for ESX Animations I think. Hmm, I’ll have to give it a try haha. Anyway, keep up the great work. :smiley:

I actually think there is! I wonder if anyone has released a public script that does it, in that case i can try to incorporate it

Yeah i’ve learnt a lot making this resource, think for version 2.0 ill redo the database stuff and add it then!
Is there any features esx_animations provides that you think is worth using it alongside dpemotes?

I think 2 emotes that would be good to add would be the one where you just have your phone out and one where you are on a like a phone call. They are from GCPHONE. Here is a PasteBin of the animation stuff https://pastebin.com/hLPCCnnZ. I would add it myself but haven’t gotten into animation stuff yet.

oh yea… for buddy emotes… piggyback and over the shoulder carry maybe? and also maybe Barbie carry… all emote resources found here on the forums…

@BlueVantra yeh, added!
@termanator1128 added!

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how to change menu position to bottom right

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Well they have very few emotes but they do have the 18+ which is the stripper dances and the car prostitute emotes. They do have like, the really long emotes too. Like Police investigation, the Yoga pose that Amanda does I think. :thinking:But yeah. Mainly it’s just that it gets called with ESX all in one menu that I’m going to see if I can get to work. I doubt it but, doesn’t hurt to try. :smiley:
Anyway thanks for all your hard work and attempting to make everyone happy. It really does mean a lot. xD

PS: Sorry for late reply. x.x been trying to fix a HUD change as well. My lack of lua is making it take longer than it should. XD

PPS: Honestly, the emotes from ESX_Animations are just, far far below what DPEmotes uses. Your mod is superior by, a silly amount., If I could just have all of ESX reference DPEmotes instead of ESX_Animations I totally would. It’s kinda outdated and such. BUT that’s a LOT of work I’m sure. :smiley:

image This is the stuff that All in one animation requres to be edited to have ESX_animations pulled on “animation” request. I’ll see if I can’t find a way to integrate dpemotes but, I doubt I’ll even be able to make it happen. And I would in no way request or expect you to go out of your way to even attempt this. That’s WAY beyond the scope of your project and, seriously, DP emotes is pretty much perfect as-is. I’d leave it up to others to attempt this kind of stuff. Unless you want to add compatability for ESX in V2. :smiley: Otherwise, You’re doing amazing already. No need to pound out stuff that only one person is going to use. ^.^