For some reason the goldjob mission trigger NPC is double and just by going near the NPC makes some players get REALIABLE NETWORK OVERFLOW ERROR and they get dropped from server.
But if i restart the script it works fine!
in goldjob.lua line 53 is this:- ESX.PlayerData = xPlayer
Can you also share a link to the resource causing this issue?
Reliable network overflow errors are caused by client side scripts triggering too many events.
For the nil value error, I’ll redirect you to this topic.