Double Mission NPC over one another! Causing realiable network overflow

For some reason the goldjob mission trigger NPC is double and just by going near the NPC makes some players get REALIABLE NETWORK OVERFLOW ERROR and they get dropped from server.
But if i restart the script it works fine!

in goldjob.lua line 53 is this:- ESX.PlayerData = xPlayer

RegisterNetEvent(‘esx:playerLoaded’)
AddEventHandler(‘esx:playerLoaded’, function(xPlayer)
ESX.PlayerData = xPlayer
end)

Can you also share a link to the resource causing this issue?

Reliable network overflow errors are caused by client side scripts triggering too many events.
For the nil value error, I’ll redirect you to this topic.

Il send u the script bro!! Many thanks please look into it. Cause it’s a beautiful script to not use… Last resort is to drop it from server.

I have sent you the resource/script in your messages.

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