Oh I didn’t see. Don’t have web hooks setup for this repo. Will check it out!
Edit: Merged the cutscenes configuration! Thanks Logan.
Oh I didn’t see. Don’t have web hooks setup for this repo. Will check it out!
Edit: Merged the cutscenes configuration! Thanks Logan.
So what other benefits would the island addon have for FiveM servers if they are not a roleplay one? as I’m curious to know.
GTA:O found a use for it, as a party resort also. people can create whatever they can imagine.
Literally anything? FiveM is much more than roleplay. Deathmatch, missions for free roam servers, Gun game maps, racing circuits, Zombie map, you name it.
Surprised there’s the notion of “this must be for RP” in is topic. I simply made this for users to get an idea of how they may switch between islands. If you want it differently like enabling/disabling based on distance, go ahead.
PvP Servers, Battle royale servers, Their actually things lmao
A friend and I encountered a possible bug where, if you’re not in the circle, but you’re a few hundred meters away from it, it still activates the cutscene and teleports you
Uh that’s very weird. Could you provide reproducable steps and perhaps show a video?
It seems like whether the control key (E) activates the teleport is tied to Config.DrawDistance, when the marker is drawn, rather than whether the player is inside the marker/when the tip appears. So, as soon as the marker appears, pressing E will activate the teleport.
Steps to reproduce:
Video:
Alright thanks. I’ll have a look
Question buddy, Because sometimes when I teleport in Cayo Perico this happens, and I don’t know why. Please help thanks!!
This is likely not due to this script but some other script that somehow makes you take damage.
me too
can this be done with the cut scenes with out de activating maps? like if we just streamed the island and a map add on? @d0p3t
Probably, you just need the code for the cutscenes and whether you want long cutscene or short
Sure thing, but you would have to comment out/remove the stuff that toggles the island.
having the same issue. I have a boat rental script on the same dock that this script uses as teleport location and it’s conflicting
You can easily move locations in the config file
I know this is kind of off topic but you seem like you would know the answer to this.
I’m trying to get rid of these peds in the cutscene: https://i.imgur.com/goo4DxZ.png
Here’s the code
SetCutsceneEntityStreamingFlags('MP_Male_Character', 0, 1)
local female = RegisterEntityForCutscene(0,"MP_Female_Character",3,0,64)
RegisterEntityForCutscene(plyrId, 'MP_Male_Character', 0, GetEntityModel(plyrId), 64)
GetEntityIndexOfCutsceneEntity('MP_Female_Character', GetHashKey(GetEntityModel('MP_Female_Character')))
NetworkSetEntityInvisibleToNetwork(female, true)
Any clues on how to get this to work?
No as the cutscene code wasn’t by me but a PR by @sadboilogan