DoorSystemSetOpenRatio

What happened?

i copy this code to add doors in a better way [GUIDE] Lock doors like a boss. How to use GTA's built-in door locking system, i just copy an paste the code in my own resource, and the only thing that i added was the DoorSystemSetOpenRatio " DoorSystemSetOpenRatio(doorId, -1.0, true, true)" and the door just keep opening and closing,
Expected result

door should keep open
Reproduction steps

create a Door with AddDoorToSystem
DoorSystemSetDoorState to unlocked
DoorSystemSetOpenRatio to -1.0.

PD: Added a video Desktop 12-1-2024 1-23-55
Importancy

Slight inconvenience
Area(s)

FiveM, OneSync, Natives
Specific version(s)

Fivem b2944 Canary
Additional information

--Client
 RegisterNetEvent('ch_doorSystem:set')
AddEventHandler('ch_doorSystem:set', function(doorId, isLocked)
    DoorSystemSetDoorState(doorId, isLocked and 1 or 0)
end)

RegisterNetEvent('ch_doorSystem:initialize', function(allDoors)
    for doorId, door in pairs(allDoors) do
        AddDoorToSystem(doorId, door.Model, door.Coordinates, false, true, true)
        while not DoorSystemGetIsPhysicsLoaded(doorId) do
            Wait(0)
        end
        DoorSystemSetDoorState(doorId, door.Locked and 1 or 0, true, true)
        if not door.Locked then
            DoorSystemSetOpenRatio(doorId, -1.0, true, true)
        end
    end
end)
-- Server
local Config = {}
Config.Doorss = {
    [1] = {
        Model       = 961976194,
        Coordinates = vector3(255.22825622559, 223.97601318359, 102.39321899414),
        Locked      = false,
    },
}
local doorState = Config.Doorss

--
-- Commands
--

RegisterCommand('toggleDoor', function(source, args, rawCommand)
    local doorId = tonumber(args[1])

    if not doorId or not doorState[doorId] then
        print("no Door")
        return
    end

    doorState[doorId].Locked = not doorState[doorId].Locked
    print(doorId, doorState[doorId].Locked)

    TriggerClientEvent('ch_doorSystem:set', -1, doorId, doorState[doorId].Locked)
end)

--
-- Events
--
CreateThread(function() 
    Wait(500)
    TriggerClientEvent('ch_doorSystem:initialize', -1, doorState)
end)