Is it possible to access and embed fonts like ‘Sign Painter’ or images like heritage grayscale portrait and other assets that GTA uses in a similar way?
I’d like to access them without having to extract and include them with my resource separately, because:
It sort of is duplication and a waste of storage (even if they are very small).
There might be license-related issues while trying to distribute extracted assets. Most of them, if not all, are copyrighted.
But none of them worked, I get a placeholder for image when it’s invalid I think:
Does it have to be loaded first with RequestStreamedTextureDict or has any other prerequisites before it can be used? Maybe I just don’t have a valid texture list?