The BLIP_NAME which displayed despite not being hovered over one was bugging me so I spent a few hours looking around the files to find a fix and finally came upon the code which disables it:
local a = DatabindingAddUiItemListFromPath("", "MapFocus")
DatabindingAddDataString(a, "Region", "");
DatabindingAddDataBool(a, "ItemHovered", false);
DatabindingAddDataString(a, "HoveredName", "");
here’s what I’m talking about, already fixed i.e. no BLIP_NAME placard next to the crosshair:
I have this running every tick and it seems to work, but I haven’t tested it with blips other than the player’s and the marker.
Hope you enjoy if this was bugging you as well