[Discovery] Remove "BLIP_NAME" from cursor when on map

The BLIP_NAME which displayed despite not being hovered over one was bugging me so I spent a few hours looking around the files to find a fix and finally came upon the code which disables it:

local a = DatabindingAddUiItemListFromPath("", "MapFocus")
DatabindingAddDataString(a, "Region", "");
DatabindingAddDataBool(a, "ItemHovered", false);
DatabindingAddDataString(a, "HoveredName", "");

here’s what I’m talking about, already fixed i.e. no BLIP_NAME placard next to the crosshair:

I have this running every tick and it seems to work, but I haven’t tested it with blips other than the player’s and the marker.
Hope you enjoy if this was bugging you as well :grin:

3 Likes

Thank you! Very useful!

Hello, someone know how to display one Blip name by region like it exists natively on Red Dead with bounties ?

Apologies for the necro but wanted to both thank you, and as this is the solution I’ve been looking for, I’d like to ensure it stays relevant for others to find. Cheers :smiley: