Disappearing textures - Possible fix?

So it seems quite a few people have an issue with textures disappearing. I had an idea to maybe help resolve this, could we increase one of the settings for fivem to allow more textures / memory for textures. im not on about changing the memory limit of 16mb i mean when they are loaded in.

For exemplar when I load 10 - 20 addon cars that are high quality the textures on the map and scenery start to disappear. By changing the setting we might be able to help reduce this issue. does anyone know where to look to make this happen?

So are the files more then 16mb or less ?

Sorry no the files are not, the cars and what not work fine, this issue occurs when you have lots of cars in one place E.g a car show.

Hi my friend. In truth, I wanted to create a separate topic about disappearing of textures. I know how difficult it is and annoy. So I have solution for disappearing textures. It took me long time to fix this (over 1 year). Please respect my work. At first you have to know what is this polygons, vertices and LODs (level object detail). FiveM can be streaming files under 16MB and don’t like too much polygons per each vehicle model (concerns everyone objects 3D [.ydr] format also).

So where you can find polygons?
You have to use OpenIV by opening .yft or .ydr format files. I show you on example in my server files by gif: Imgur: The magic of the Internet

I documented each vehicle and so much more about my server. At below you can see how it looks (I mean documentations about vehicle replacement):

You should focus on information of polygons. I also added which vehicles has LODs.

how to check if the vehicle has LODs?
By click “high” on the right side of “level object detail”
Look:

it should change like this: how to check if the vehicle has LODs? - GIF on Imgur
if nothing changes, the vehicle doesn’t have LODs

It may happen that, despite the installation of vehicles with lower polygons, still is disappearing textures. You still need to change something in “gameconfig.xml” look at below screenshot:

Important
try not to exceed 300.000 polygons per each vehicle. Of course the fewer the better.
try to make each vehicle have LODs. The Best are full LODs [0-4].
try to downgrade everyone vehicle textures ([.ytd] format) to 512x512 or 1024x1024 resolution (if you have high end PC).

Sorry for weak english. I think I helped. Have fun
Regards, Ordenko.

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Hey @ScreenT

With higher slots your post just have became even more relevant. Thanks for posting this.
Will look into it, and see if it can help on our issues.

i normally lower the .ytd but pretty much ignore the .yft where the polygons are if the file size is under 16mb… am i doing this wrong?

For example i have a car like this
image

but its polygons are
image

going to assume this is too high?

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Important
try not to exceed 300.000 polygons per each vehicle. Of course the fewer the better.

I think u should reduce the amount of polygons but I don’t know how to do that I have the same issue ; (

would be nice to get some sort on confirmation from a staff member tbh, a lot of guessing going around