@nta
Hey man, I know this is a necro-thread, but my question is still relevant to this topic. Thanks again for the help.
Ok, I was playing about with my old resource to see how it was behaving.
It uses resource_manifest_version ‘77731fab-63ca-442c-a67b-abc70f28dfa5’
I see in the docs below: that for this version it says
https://docs.fivem.net/docs/scripting-reference/resource-manifest/resource-manifest/
Manifest version 77731fab-63ca-442c-a67b-abc70f28dfa5 (2016-12)
No changes. This is the minimum operating level for FXServer.
Does this mean its suitable for client use as well?
My question is this, should my resource work with the above manifest right now and the foreseeable future is it still supported (despite server telling me it is deprecated)? Also will non one-sync (off) scripts still be supported?
My code was designed for regular gtao networking (non-onesync). Theres many thousands of lines code, also updating to a newer manifest version stops the code from working (AI behaves differently/stops working for a start)
I played about with a newer fivem client and newer fx server (since my old 1604 server doesnt work anymore) and could not test one sync off due to crashes with second player (due to my custom build fivem client I believe). One Sync legacy which admins told me works back in the day, had a lot of problems (even with my code old changes to support it).
(1 player though seemed to work perfectly fine as per usual both one sync off and legacy one sync)
So yeah, would/should newer Fivem client and FX server versions start breaking these old scripts like mine?
Thanks again