Checklist
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I have reviewed the latest version of the Releases rules.
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I have included a detailed description of my work as described in the rules.
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I have filled out the required information at the end of the topic
Description
DF Grid Inventory is a grid (Tetris-style) inventory interface for RedM that runs on top of VORP Inventory. It does not replace VORP’s item/weapon/database logic; it provides a modern layout with drag-and-drop, rotation, hotbar, optional virtual tiles (cash / gunbelt), drop-outside-UI using VORP’s drop flow, secondary/custom inventory support where your scripts open VORP custom inventories, weapon handling aligned with VORP, and a give-to-nearby-players UI with proximity checks.
Key features
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Configurable grid size and per-item / per-type footprints (including weapons)
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Pointer-based drag-and-drop (reliable in RedM CEF)
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Hotbar (5 slots) + optional keys 1–5 when inventory is closed
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Optional blocking of native weapon quick-select to avoid conflicts
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Weight/money header; optional virtual money & gunbelt tiles
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English-facing UI strings (config remains editable where shipped open)
Requirements
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RedM
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vorp_core
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vorp_inventory
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oxmysql
Installation
- See
INSTALL.txtincluded in the resource (dependency order andserver.cfgexample).
Required information (script / resource)
Code is accessible:
No
Subscription-based:
No
Lines (approximately):
~5,800 (Lua + HTML/CSS/JS in package; approximate total line count)
Requirements:
RedM · vorp_core · vorp_inventory · oxmysql
Support:
Yes
