With occasional desync issues, I think it has something to do with these [1] [1] numbers. Whenever first [1] is different from the rest, player is unable to see me, but I can still see him.
So what it is about? And what can be done about it?
INFO: User [1] MoravianLion authenticated - [1] [1] MoravianLion@127.0.0.1:xxx player has spawned!
fs_taxi
Connecting: ttv/lifedelicious
INFO: User [2] ttv/lifedelicious authenticated - [2] [2]
Connecting: PlayerNo3
INFO: User [3] PlayerNo3 authenticated - [1] [3]
So, why Mumble sessions is different for some players after the spawn? Should be the same? And that’s also the moment when they can’t see/hear the rest of the players. I checked that few times already. I’m not saying that is the issue, I’m saying it correlates with the networking issue we are experiencing.
Hey, im sorry I dont know how to use navigate this site or know how to message you specifically, but I wanted to follow up with the entitytoentity script that you tried to make, did you manage to get it working?