This resource adds support for using Adaptive Cards across multiple resources and turns deferrals into a synchronous-like process.
It “sync-chains” deferrals (playerConnecting
event handlers) via the RegisterHook
export and allows more than one resource to use adaptive cards, as previously if there were two resources trying to use these, one would overwrite the other due to the natural async-ness of deferrals.
It also has a built-in “priority system”, so you have full control over what hooks are called first.
More information, documentation, and the download itself can be found over at the public repository below.