○ Added previous items. (you can disable commands or items from cfg.lua)
○ Added onDecalAdded & onDecalRemoved server events. (Events & Exports | RAINMAD Documentation)
○ Added auto framework detection. (change framework to ‘auto’)
Thanks!
Update Notes:
- Fixed an issue with auto script detection.
Changed Files: bridge/(all folders)/(all files)
Love it!
Thank you
Thank you so much!
I’m not sure if this is caused by the script, but when I add more than four stickers, the preview is not displayed when I add the next sticker, and I don’t know where the fifth sticker will be placed. The fifth sticker is displayed after the vehicle is respawned, but since I don’t know where it will be placed during placement, the sticker is displayed in an unexpected location.
Also, I would like to adjust the position even while adjusting the x/y size and rotation.
Plus, I would like to set categories and a search box so I can search stickers based on each category instead of viewing all the stickers in one place.
…And also if possible, I would really like to delete multiple sticker at a time.
Apologize for asking you too much, but the script itself is very cool. Keep it up!
@rainmad0 would you be able to clarify how the script behaves when more than 56 stickers need to be rendered for a single player?
As far as I know, there are only 56 available decal slots. For example, imagine a car meetup with 10 cars in close proximity, each having 6 stickers applied. In that scenario, the total number of stickers would exceed the available decal slots, so I would expect some stickers to stop rendering.
Can you confirm whether this issue occurs in practice?